Unit mseglext
Uses
Classes, Interfaces, Objects and Records
Description
Overview
Functions and Procedures
Types
GLcharARB = Char; |
TGLcharARB = GLcharARB; |
PGLcharARB = ˆGLcharARB; |
PPGLchar = ˆPGLchar; |
GLhandleARB = Cardinal; |
TGLhandleARB = GLhandleARB; |
PGLhandleARB = ˆGLhandleARB; |
GLintptr = PtrInt; |
TGLintptr = GLintptr; |
PGLintptr = ˆGLintptr; |
GLsizeiptr = PtrInt; |
TGLsizeiptr = GLsizeiptr; |
PGLsizeiptr = ˆGLsizeiptr; |
GLchar = Char; |
TGLchar = GLchar; |
PGLchar = Pchar; |
GLint64 = Int64; |
TGLint64 = GLint64; |
PGLint64 = ˆGLint64; |
GLuint64 = QWord; |
TGLuint64 = GLuint64; |
PGLuint64 = ˆGLuint64; |
GLsync = Pointer; |
TGLsync = GLSync; |
PGLsync = ˆGLSync; |
Constants
Variables
glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); cdecl; |
glBlendEquation: procedure(mode: GLenum); cdecl; |
glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); cdecl; |
glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); cdecl; |
glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); cdecl; |
glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); cdecl; |
glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); cdecl; |
glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); cdecl; |
glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); cdecl; |
glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); cdecl; |
glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); cdecl; |
glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); cdecl; |
glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetHistogram: procedure(target: GLenum); cdecl; |
glResetMinmax: procedure(target: GLenum); cdecl; |
glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glActiveTexture: procedure(texture: GLenum); cdecl; |
glClientActiveTexture: procedure(texture: GLenum); cdecl; |
glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); cdecl; |
glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); cdecl; |
glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord1i: procedure(target: GLenum; s: GLint); cdecl; |
glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); cdecl; |
glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); cdecl; |
glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); cdecl; |
glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); cdecl; |
glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); cdecl; |
glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); cdecl; |
glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); cdecl; |
glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); cdecl; |
glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); cdecl; |
glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); cdecl; |
glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); cdecl; |
glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); cdecl; |
glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); cdecl; |
glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glLoadTransposeMatrixf: procedure(const m: PGLfloat); cdecl; |
glLoadTransposeMatrixd: procedure(const m: PGLdouble); cdecl; |
glMultTransposeMatrixf: procedure(const m: PGLfloat); cdecl; |
glMultTransposeMatrixd: procedure(const m: PGLdouble); cdecl; |
glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); cdecl; |
glActiveTextureARB: procedure(texture: GLenum); cdecl; |
glClientActiveTextureARB: procedure(texture: GLenum); cdecl; |
glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); cdecl; |
glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); cdecl; |
glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); cdecl; |
glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); cdecl; |
glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); cdecl; |
glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); cdecl; |
glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); cdecl; |
glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); cdecl; |
glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); cdecl; |
glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); cdecl; |
glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); cdecl; |
glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); cdecl; |
glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); cdecl; |
glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); cdecl; |
glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); cdecl; |
glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); cdecl; |
glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glLoadTransposeMatrixfARB: procedure(m: PGLfloat); cdecl; |
glLoadTransposeMatrixdARB: procedure(m: PGLdouble); cdecl; |
glMultTransposeMatrixfARB: procedure(m: PGLfloat); cdecl; |
glMultTransposeMatrixdARB: procedure(m: PGLdouble); cdecl; |
glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); cdecl; |
glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); cdecl; |
glWeightbvARB: procedure(size: GLint; weights: PGLbyte); cdecl; |
glWeightsvARB: procedure(size: GLint; weights: PGLshort); cdecl; |
glWeightivARB: procedure(size: GLint; weights: PGLint); cdecl; |
glWeightfvARB: procedure(size: GLint; weights: PGLfloat); cdecl; |
glWeightdvARB: procedure(size: GLint; weights: PGLdouble); cdecl; |
glWeightvARB: procedure(size: GLint; weights: PGLdouble); cdecl; |
glWeightubvARB: procedure(size: GLint; weights: PGLubyte); cdecl; |
glWeightusvARB: procedure(size: GLint; weights: PGLushort); cdecl; |
glWeightuivARB: procedure(size: GLint; weights: PGLuint); cdecl; |
glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glVertexBlendARB: procedure(count: GLint); cdecl; |
glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glEnableVertexAttribArrayARB: procedure(index: GLuint); cdecl; |
glDisableVertexAttribArrayARB: procedure(index: GLuint); cdecl; |
glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); cdecl; |
glBindProgramARB: procedure(target: GLenum; _program: GLuint); cdecl; |
glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); cdecl; |
glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); cdecl; |
glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; |
glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; |
glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); cdecl; |
glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); cdecl; |
glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); cdecl; |
glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); cdecl; |
glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); cdecl; |
glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgramARB: function(_program: GLuint): GLboolean; cdecl; |
glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2iARB: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2sARB: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2dvARB: procedure(const p: PGLdouble); cdecl; |
glWindowPos2fvARB: procedure(const p: PGLfloat); cdecl; |
glWindowPos2ivARB: procedure(const p: PGLint); cdecl; |
glWindowPos2svARB: procedure(const p: PGLshort); cdecl; |
glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3dvARB: procedure(const p: PGLdouble); cdecl; |
glWindowPos3fvARB: procedure(const p: PGLfloat); cdecl; |
glWindowPos3ivARB: procedure(const p: PGLint); cdecl; |
glWindowPos3svARB: procedure(const p: PGLshort); cdecl; |
glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); cdecl; |
glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; |
glBlendEquationEXT: procedure(mode: GLenum); cdecl; |
glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); cdecl; |
glLockArraysEXT: procedure(first: GLint; count: GLsizei); cdecl; |
glUnlockArraysEXT: procedure(); cdecl; |
glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); cdecl; |
glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); cdecl; |
glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); cdecl; |
glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); cdecl; |
glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); cdecl; |
glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glFogCoordfEXT: procedure(coord: GLfloat); cdecl; |
glFogCoorddEXT: procedure(coord: GLdouble); cdecl; |
glFogCoordfvEXT: procedure(coord: PGLfloat); cdecl; |
glFogCoorddvEXT: procedure(coord: PGLdouble); cdecl; |
glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetHistogramEXT: procedure(target: GLenum); cdecl; |
glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetMinmaxEXT: procedure(target: GLenum); cdecl; |
glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); cdecl; |
glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); cdecl; |
glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); cdecl; |
glSecondaryColor3bEXT: procedure(components: GLbyte); cdecl; |
glSecondaryColor3sEXT: procedure(components: GLshort); cdecl; |
glSecondaryColor3iEXT: procedure(components: GLint); cdecl; |
glSecondaryColor3fEXT: procedure(components: GLfloat); cdecl; |
glSecondaryColor3dEXT: procedure(components: GLdouble); cdecl; |
glSecondaryColor3ubEXT: procedure(components: GLubyte); cdecl; |
glSecondaryColor3usEXT: procedure(components: GLushort); cdecl; |
glSecondaryColor3uiEXT: procedure(components: GLuint); cdecl; |
glSecondaryColor3bvEXT: procedure(components: GLbyte); cdecl; |
glSecondaryColor3svEXT: procedure(components: GLshort); cdecl; |
glSecondaryColor3ivEXT: procedure(components: GLint); cdecl; |
glSecondaryColor3fvEXT: procedure(components: GLfloat); cdecl; |
glSecondaryColor3dvEXT: procedure(components: GLdouble); cdecl; |
glSecondaryColor3ubvEXT: procedure(components: GLubyte); cdecl; |
glSecondaryColor3usvEXT: procedure(components: GLushort); cdecl; |
glSecondaryColor3uivEXT: procedure(components: GLuint); cdecl; |
glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glActiveStencilFaceEXT: procedure(face: GLenum); cdecl; |
glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); cdecl; |
glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); cdecl; |
glBindTextureEXT: procedure(target: GLenum; texture: GLuint); cdecl; |
glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); cdecl; |
glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; cdecl; |
glIsTextureEXT: function(texture: GLuint): GLboolean; cdecl; |
glArrayElementEXT: procedure(i: GLint); cdecl; |
glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); cdecl; |
glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); cdecl; |
glBeginVertexShaderEXT: procedure(); cdecl; |
glEndVertexShaderEXT: procedure(); cdecl; |
glBindVertexShaderEXT: procedure(id: GLuint); cdecl; |
glGenVertexShadersEXT: function(range: GLuint): GLuint; cdecl; |
glDeleteVertexShaderEXT: procedure(id: GLuint); cdecl; |
glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); cdecl; |
glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); cdecl; |
glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); cdecl; |
glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); cdecl; |
glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); cdecl; |
glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); cdecl; |
glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); cdecl; |
glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; cdecl; |
glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); cdecl; |
glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); cdecl; |
glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); cdecl; |
glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); cdecl; |
glVariantivEXT: procedure(id: GLuint; addr: PGLint); cdecl; |
glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); cdecl; |
glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); cdecl; |
glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); cdecl; |
glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); cdecl; |
glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); cdecl; |
glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); cdecl; |
glEnableVariantClientStateEXT: procedure(id: GLuint); cdecl; |
glDisableVariantClientStateEXT: procedure(id: GLuint); cdecl; |
glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; cdecl; |
glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; cdecl; |
glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; cdecl; |
glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; cdecl; |
glBindParameterEXT: function(value: GLenum): GLuint; cdecl; |
glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; cdecl; |
glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); cdecl; |
glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glVertexWeightfEXT: procedure(weight: GLfloat); cdecl; |
glVertexWeightfvEXT: procedure(weight: PGLfloat); cdecl; |
glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); cdecl; |
glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); cdecl; |
glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glEvalMapsNV: procedure(target: GLenum; mode: GLenum); cdecl; |
glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); cdecl; |
glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); cdecl; |
glSetFenceNV: procedure(fence: GLuint; condition: GLenum); cdecl; |
glTestFenceNV: function(fence: GLuint): GLboolean; cdecl; |
glFinishFenceNV: procedure(fence: GLuint); cdecl; |
glIsFenceNV: function(fence: GLuint): GLboolean; cdecl; |
glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsOcclusionQueryNV: function(id: GLuint): GLboolean; cdecl; |
glBeginOcclusionQueryNV: procedure(id: GLuint); cdecl; |
glEndOcclusionQueryNV: procedure(); cdecl; |
glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glPointParameteriNV: procedure(pname: GLenum; param: GLint); cdecl; |
glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); cdecl; |
glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); cdecl; |
glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); cdecl; |
glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); cdecl; |
glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); cdecl; |
glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); cdecl; |
glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); cdecl; |
glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); cdecl; |
glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); cdecl; |
glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushVertexArrayRangeNV: procedure(); cdecl; |
glBindProgramNV: procedure(target: GLenum; id: GLuint); cdecl; |
glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); cdecl; |
glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; cdecl; |
glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); cdecl; |
glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgramNV: function(id: GLuint): GLboolean; cdecl; |
glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); cdecl; |
glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); cdecl; |
glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); cdecl; |
glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); cdecl; |
glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); cdecl; |
glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); cdecl; |
glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); cdecl; |
glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); cdecl; |
glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); cdecl; |
glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); cdecl; |
glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); cdecl; |
glGenFragmentShadersATI: function(range: GLuint): GLuint; cdecl; |
glBindFragmentShaderATI: procedure(id: GLuint); cdecl; |
glDeleteFragmentShaderATI: procedure(id: GLuint); cdecl; |
glBeginFragmentShaderATI: procedure(); cdecl; |
glEndFragmentShaderATI: procedure(); cdecl; |
glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); cdecl; |
glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); cdecl; |
glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); cdecl; |
glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); cdecl; |
glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); cdecl; |
glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); cdecl; |
glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); cdecl; |
glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); cdecl; |
glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); cdecl; |
glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); cdecl; |
glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); cdecl; |
glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; cdecl; |
glIsObjectBufferATI: function(buffer: GLuint): GLboolean; cdecl; |
glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); cdecl; |
glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); cdecl; |
glDeleteObjectBufferATI: procedure(buffer: GLuint); cdecl; |
glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); cdecl; |
glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glVertexStream1s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream1i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream1iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream2s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream2i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream2iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream3s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream3i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream3iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream4s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream4i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream4iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); cdecl; |
glNormalStream3s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glNormalStream3i: procedure(stream: GLenum; coords: GLint); cdecl; |
glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); cdecl; |
glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glNormalStream3iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glClientActiveVertexStream: procedure(stream: GLenum); cdecl; |
glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); cdecl; |
glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); cdecl; |
glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); cdecl; |
glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); cdecl; |
glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); cdecl; |
glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glResizeBuffersMESA: procedure(); cdecl; |
glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2iMESA: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos2svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos2fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos2dvMESA: procedure(const p: PGLdouble); cdecl; |
glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos3svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos3fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos3dvMESA: procedure(const p: PGLdouble); cdecl; |
glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); cdecl; |
glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glWindowPos4ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos4svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos4fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos4dvMESA: procedure(const p: PGLdouble); cdecl; |
glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glSamplePatternSGIS: procedure(pattern: GLenum); cdecl; |
glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); cdecl; |
glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); cdecl; |
glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); cdecl; |
glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); cdecl; |
glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); cdecl; |
glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); cdecl; |
glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); cdecl; |
glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); cdecl; |
glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); cdecl; |
glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); cdecl; |
glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); cdecl; |
glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); cdecl; |
glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); cdecl; |
glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glBindBufferARB: procedure(target : GLenum; buffer: GLuint); cdecl; |
glDeleteBuffersARB: procedure(n : GLsizei; buffers : PGLuint); cdecl; |
glGenBuffersARB: procedure(n : GLsizei; buffers : PGLuint); cdecl; |
glIsBufferARB: function(buffer : GLuint) :GLboolean; cdecl; |
glBufferDataARB: procedure(target : GLenum; size:GLsizei; data:PGLvoid;usage: GLenum); cdecl; |
glBufferSubDataARB: procedure(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); cdecl; |
glGetBufferSubDataARB: procedure(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); cdecl; |
glMapBufferARB: function(target :GLenum; access: GLenum) : PGLvoid; cdecl; |
glUnmapBufferARB: function(target :GLenum) :GLboolean; cdecl; |
glGetBufferParameterivARB:procedure(target:GLenum; pname:GLenum; params:PGLint); cdecl; |
glGetBufferPointervARB: procedure(target: GLenum; pname:GLenum; params: PPGLvoid); cdecl; |
glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); cdecl; |
glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); cdecl; |
glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); cdecl; |
glSetFenceAPPLE: procedure(fence: GLuint); cdecl; |
glIsFenceAPPLE: function(fence: GLuint): GLboolean; cdecl; |
glTestFenceAPPLE: function(fence: GLuint): GLboolean; cdecl; |
glFinishFenceAPPLE: procedure(fence: GLuint); cdecl; |
glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; cdecl; |
glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); cdecl; |
glBindVertexArrayAPPLE: procedure(_array: GLuint); cdecl; |
glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; cdecl; |
glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); cdecl; |
glCurrentPaletteMatrixARB: procedure(index: GLint); cdecl; |
glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); cdecl; |
glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); cdecl; |
glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); cdecl; |
glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); cdecl; |
glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); cdecl; |
glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); cdecl; |
glPrimitiveRestartNV: procedure(); cdecl; |
glPrimitiveRestartIndexNV: procedure(index: GLuint); cdecl; |
glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushPixelDataRangeNV: procedure(target: GLenum); cdecl; |
glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glVertex2hNV: procedure(x: GLushort; y: GLushort); cdecl; |
glVertex2hvNV: procedure(const v: PGLushort); cdecl; |
glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); cdecl; |
glVertex3hvNV: procedure(const v: PGLushort); cdecl; |
glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); cdecl; |
glVertex4hvNV: procedure(const v: PGLushort); cdecl; |
glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); cdecl; |
glNormal3hvNV: procedure(const v: PGLushort); cdecl; |
glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glColor3hvNV: procedure(const v: PGLushort); cdecl; |
glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); cdecl; |
glColor4hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord1hNV: procedure(s: GLushort); cdecl; |
glTexCoord1hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord2hNV: procedure(s: GLushort; t: GLushort); cdecl; |
glTexCoord2hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); cdecl; |
glTexCoord3hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); cdecl; |
glTexCoord4hvNV: procedure(const v: PGLushort); cdecl; |
glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); cdecl; |
glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); cdecl; |
glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); cdecl; |
glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); cdecl; |
glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glFogCoordhNV: procedure(fog: GLushort); cdecl; |
glFogCoordhvNV: procedure(const fog: PGLushort); cdecl; |
glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glSecondaryColor3hvNV: procedure(const v: PGLushort); cdecl; |
glVertexWeighthNV: procedure(weight: GLushort); cdecl; |
glVertexWeighthvNV: procedure(const weight: PGLushort); cdecl; |
glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); cdecl; |
glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); cdecl; |
glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); cdecl; |
glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); cdecl; |
glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; cdecl; |
glUnmapObjectBufferATI: procedure(buffer: GLuint); cdecl; |
glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); cdecl; |
glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); cdecl; |
glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsQueryARB: function(id: GLuint): GLboolean; cdecl; |
glBeginQueryARB: procedure(target: GLenum; id: GLuint); cdecl; |
glEndQueryARB: procedure(target: GLenum); cdecl; |
glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glDeleteObjectARB: procedure(obj: GLhandleARB); cdecl; |
glGetHandleARB: function(pname: GLenum): GLhandleARB; cdecl; |
glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); cdecl; |
glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; cdecl; |
glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); cdecl; |
glCompileShaderARB: procedure(shaderObj: GLhandleARB); cdecl; |
glCreateProgramObjectARB: function(): GLhandleARB; cdecl; |
glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); cdecl; |
glLinkProgramARB: procedure(programObj: GLhandleARB); cdecl; |
glUseProgramObjectARB: procedure(programObj: GLhandleARB); cdecl; |
glValidateProgramARB: procedure(programObj: GLhandleARB); cdecl; |
glUniform1fARB: procedure(location: GLint; v0: GLfloat); cdecl; |
glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); cdecl; |
glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); cdecl; |
glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); cdecl; |
glUniform1iARB: procedure(location: GLint; v0: GLint); cdecl; |
glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); cdecl; |
glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); cdecl; |
glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); cdecl; |
glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); cdecl; |
glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); cdecl; |
glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); cdecl; |
glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); cdecl; |
glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; cdecl; |
glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); cdecl; |
glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); cdecl; |
glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); cdecl; |
glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); cdecl; |
glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); cdecl; |
glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); cdecl; |
glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; cdecl; |
glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); cdecl; |
glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); cdecl; |
glDrawBuffersARB: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glClampColorARB: procedure(target: GLenum; clamp: GLenum); cdecl; |
glIsRenderbufferEXT: function(renderbuffer: GLuint): GLboolean; cdecl; |
glBindRenderbufferEXT: procedure(target: GLenum; renderbuffer: GLuint); cdecl; |
glDeleteRenderbuffersEXT: procedure(n: GLsizei; const renderbuffers: PGLuint); cdecl; |
glGenRenderbuffersEXT: procedure(n: GLsizei; renderbuffers: PGLuint); cdecl; |
glRenderbufferStorageEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glGetRenderbufferParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glIsFramebufferEXT: function(framebuffer: GLuint): GLboolean; cdecl; |
glBindFramebufferEXT: procedure(target: GLenum; framebuffer: GLuint); cdecl; |
glDeleteFramebuffersEXT: procedure(n: GLsizei; const framebuffers: PGLuint); cdecl; |
glGenFramebuffersEXT: procedure(n: GLsizei; framebuffers: PGLuint); cdecl; |
glCheckFramebufferStatusEXT: function(target: GLenum): GLenum; cdecl; |
glFramebufferTexture1DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture2DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture3DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); cdecl; |
glFramebufferRenderbufferEXT: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); cdecl; |
glGetFramebufferAttachmentParameterivEXT: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGenerateMipmapEXT: procedure(target: GLenum); cdecl; |
glIsRenderbuffer: function(renderbuffer: GLuint): GLboolean; cdecl; |
glBindRenderbuffer: procedure(target: GLenum; renderbuffer: GLuint); cdecl; |
glDeleteRenderbuffers: procedure(n: GLsizei; const renderbuffers: PGLuint); cdecl; |
glGenRenderbuffers: procedure(n: GLsizei; renderbuffers: PGLuint); cdecl; |
glRenderbufferStorage: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glGetRenderbufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glIsFramebuffer: function(framebuffer: GLuint): GLboolean; cdecl; |
glBindFramebuffer: procedure(target: GLenum; framebuffer: GLuint); cdecl; |
glDeleteFramebuffers: procedure(n: GLsizei; const framebuffers: PGLuint); cdecl; |
glGenFramebuffers: procedure(n: GLsizei; framebuffers: PGLuint); cdecl; |
glCheckFramebufferStatus: function(target: GLenum): GLenum; cdecl; |
glFramebufferTexture1D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture2D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture3D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); cdecl; |
glFramebufferRenderbuffer: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); cdecl; |
glGetFramebufferAttachmentParameteriv: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGenerateMipmap: procedure(target: GLenum); cdecl; |
glBlitFramebuffer: procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); cdecl; |
glRenderbufferStorageMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glFramebufferTextureLayer: procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); cdecl; |
glMapBufferRange: function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; cdecl; |
glFlushMappedBufferRange: procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); cdecl; |
glBindVertexArray: procedure(_array: GLuint); cdecl; |
glDeleteVertexArrays: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glGenVertexArrays: procedure(n: GLsizei; arrays: PGLuint); cdecl; |
glIsVertexArray: function(_array: GLuint): GLboolean; cdecl; |
glCopyBufferSubData: procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); cdecl; |
glGetUniformIndices: procedure(_program: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); cdecl; |
glGetActiveUniformsiv: procedure(_program: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); cdecl; |
glGetActiveUniformName: procedure(_program: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); cdecl; |
glGetUniformBlockIndex: function(_program: GLuint; const uniformBlockName: PGLchar): GLuint; cdecl; |
glGetActiveUniformBlockiv: procedure(_program: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetActiveUniformBlockName: procedure(_program: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); cdecl; |
glUniformBlockBinding: procedure(_program: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); cdecl; |
glDrawElementsBaseVertex: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; basevertex: GLint); cdecl; |
glDrawRangeElementsBaseVertex: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid; basevertex: GLint); cdecl; |
glDrawElementsInstancedBaseVertex: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); cdecl; |
glMultiDrawElementsBaseVertex: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); cdecl; |
glProvokingVertex: procedure(mode: GLenum); cdecl; |
glFenceSync: function(condition: GLenum; flags: GLbitfield): GLsync; cdecl; |
glIsSync: function(sync: GLsync): GLboolean; cdecl; |
glDeleteSync: procedure(sync: GLsync); cdecl; |
glClientWaitSync: function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; cdecl; |
glWaitSync: procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); cdecl; |
glGetInteger64v: procedure(pname: GLenum; params: PGLint64); cdecl; |
glGetSynciv: procedure(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); cdecl; |
glTexImage2DMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); cdecl; |
glTexImage3DMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); cdecl; |
glGetMultisamplefv: procedure(pname: GLenum; index: GLuint; val: PGLfloat); cdecl; |
glSampleMaski: procedure(index: GLuint; mask: GLbitfield); cdecl; |
glBindFragDataLocationIndexed: procedure(_program: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); cdecl; |
glGetFragDataIndex: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGenSamplers: procedure(count: GLsizei; samplers: PGLuint); cdecl; |
glDeleteSamplers: procedure(count: GLsizei; const samplers: PGLuint); cdecl; |
glIsSampler: function(sampler: GLuint): GLboolean; cdecl; |
glBindSampler: procedure(_unit: GLenum; sampler: GLuint); cdecl; |
glSamplerParameteri: procedure(sampler: GLuint; pname: GLenum; param: GLint); cdecl; |
glSamplerParameteriv: procedure(sampler: GLuint; pname: GLenum; const param: PGLint); cdecl; |
glSamplerParameterf: procedure(sampler: GLuint; pname: GLenum; param: GLfloat); cdecl; |
glSamplerParameterfv: procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); cdecl; |
glSamplerParameterIiv: procedure(sampler: GLuint; pname: GLenum; const param: PGLint); cdecl; |
glSamplerParameterIuiv: procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); cdecl; |
glGetSamplerParameteriv: procedure(sampler: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetSamplerParameterIiv: procedure(sampler: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetSamplerParameterfv: procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetSamplerParameterIfv: procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glQueryCounter: procedure(id: GLuint; target: GLenum); cdecl; |
glGetQueryObjecti64v: procedure(id: GLuint; pname: GLenum; params: PGLint64); cdecl; |
glGetQueryObjectui64v: procedure(id: GLuint; pname: GLenum; params: PGLuint64); cdecl; |
glVertexP2ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP2uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glVertexP3ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP3uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glVertexP4ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP4uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glTexCoordP1ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP1uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP2ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP2uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP3ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP3uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP4ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP4uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP1ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP1uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP2ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP2uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP3ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP3uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP4ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP4uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glNormalP3ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glNormalP3uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glColorP3ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glColorP3uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glColorP4ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glColorP4uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glSecondaryColorP3ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glSecondaryColorP3uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glVertexAttribP1ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP1uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP2ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP2uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP3ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP3uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP4ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP4uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glUniform1d: procedure(location: GLint; x: GLdouble); cdecl; |
glUniform2d: procedure(location: GLint; x: GLdouble; y: GLdouble); cdecl; |
glUniform3d: procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glUniform4d: procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glUniform1dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform2dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform3dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform4dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniformMatrix2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix2x3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix2x4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3x2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3x4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4x2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4x3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glGetUniformdv: procedure(_program: GLuint; location: GLint; params: PGLdouble); cdecl; |
glProgramUniform1dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble); cdecl; |
glProgramUniform2dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble); cdecl; |
glProgramUniform3dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glProgramUniform4dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramUniform1dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2x3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2x4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3x2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3x4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4x2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4x3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glGetSubroutineUniformLocation: function(_program: GLuint; shadertype: GLenum; const name: PGLchar): GLint; cdecl; |
glGetSubroutineIndex: function(_program: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; cdecl; |
glGetActiveSubroutineUniformiv: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); cdecl; |
glGetActiveSubroutineUniformName: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); cdecl; |
glGetActiveSubroutineName: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); cdecl; |
glUniformSubroutinesuiv: procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); cdecl; |
glGetUniformSubroutineuiv: procedure(shadertype: GLenum; location: GLint; params: PGLuint); cdecl; |
glGetProgramStageiv: procedure(_program: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); cdecl; |
glPatchParameteri: procedure(pname: GLenum; value: GLint); cdecl; |
glPatchParameterfv: procedure(pname: GLenum; const values: PGLfloat); cdecl; |
glBindTransformFeedback: procedure(target: GLenum; id: GLuint); cdecl; |
glDeleteTransformFeedbacks: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glGenTransformFeedbacks: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glIsTransformFeedback: function(id: GLuint): GLboolean; cdecl; |
glPauseTransformFeedback: procedure(); cdecl; |
glResumeTransformFeedback: procedure(); cdecl; |
glDrawTransformFeedback: procedure(mode: GLenum; id: GLuint); cdecl; |
glDrawTransformFeedbackStream: procedure(mode: GLenum; id: GLuint; stream: GLuint); cdecl; |
glBeginQueryIndexed: procedure(target: GLenum; index: GLuint; id: GLuint); cdecl; |
glEndQueryIndexed: procedure(target: GLenum; index: GLuint); cdecl; |
glGetQueryIndexediv: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glBlendFuncSeparate: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; |
glFogCoordf: procedure(coord: GLfloat); cdecl; |
glFogCoordfv: procedure(const coord: PGLfloat); cdecl; |
glFogCoordd: procedure(coord: GLdouble); cdecl; |
glFogCoorddv: procedure(const coord: PGLdouble); cdecl; |
glFogCoordPointer: procedure(_type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glMultiDrawArrays: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawElements: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glPointParameterf: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfv: procedure(pname: GLenum; const params: PGLfloat); cdecl; |
glPointParameteri: procedure(pname: GLenum; param: GLint); cdecl; |
glPointParameteriv: procedure(pname: GLenum; const params: PGLint); cdecl; |
glSecondaryColor3b: procedure(red: GLbyte; green: GLbyte; blue: GLbyte); cdecl; |
glSecondaryColor3bv: procedure(const v: PGLbyte); cdecl; |
glSecondaryColor3d: procedure(red: GLdouble; green: GLdouble; blue: GLdouble); cdecl; |
glSecondaryColor3dv: procedure(const v: PGLdouble); cdecl; |
glSecondaryColor3f: procedure(red: GLfloat; green: GLfloat; blue: GLfloat); cdecl; |
glSecondaryColor3fv: procedure(const v: PGLfloat); cdecl; |
glSecondaryColor3i: procedure(red: GLint; green: GLint; blue: GLint); cdecl; |
glSecondaryColor3iv: procedure(const v: PGLint); cdecl; |
glSecondaryColor3s: procedure(red: GLshort; green: GLshort; blue: GLshort); cdecl; |
glSecondaryColor3sv: procedure(const v: PGLshort); cdecl; |
glSecondaryColor3ub: procedure(red: GLubyte; green: GLubyte; blue: GLubyte); cdecl; |
glSecondaryColor3ubv: procedure(const v: PGLubyte); cdecl; |
glSecondaryColor3ui: procedure(red: GLuint; green: GLuint; blue: GLuint); cdecl; |
glSecondaryColor3uiv: procedure(const v: PGLuint); cdecl; |
glSecondaryColor3us: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glSecondaryColor3usv: procedure(const v: PGLushort); cdecl; |
glSecondaryColorPointer: procedure(size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glWindowPos2d: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2dv: procedure(const v: PGLdouble); cdecl; |
glWindowPos2f: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2fv: procedure(const v: PGLfloat); cdecl; |
glWindowPos2i: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2iv: procedure(const v: PGLint); cdecl; |
glWindowPos2s: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2sv: procedure(const v: PGLshort); cdecl; |
glWindowPos3d: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3dv: procedure(const v: PGLdouble); cdecl; |
glWindowPos3f: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3fv: procedure(const v: PGLfloat); cdecl; |
glWindowPos3i: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3iv: procedure(const v: PGLint); cdecl; |
glWindowPos3s: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3sv: procedure(const v: PGLshort); cdecl; |
glGenQueries: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteQueries: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsQuery: function(id: GLuint): GLboolean; cdecl; |
glBeginQuery: procedure(target: GLenum; id: GLuint); cdecl; |
glEndQuery: procedure(target: GLenum); cdecl; |
glGetQueryiv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectiv: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectuiv: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glBindBuffer: procedure(target: GLenum; buffer: GLuint); cdecl; |
glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); cdecl; |
glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); cdecl; |
glIsBuffer: function(buffer: GLuint): GLboolean; cdecl; |
glBufferData: procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); cdecl; |
glBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); cdecl; |
glGetBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); cdecl; |
glMapBuffer: function(target: GLenum; access: GLenum): PGLvoid; cdecl; |
glUnmapBuffer: function(target: GLenum): GLboolean; cdecl; |
glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: PGLvoid); cdecl; |
glBlendEquationSeparate: procedure(modeRGB: GLenum; modeAlpha: GLenum); cdecl; |
glDrawBuffers: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glStencilOpSeparate: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); cdecl; |
glStencilFuncSeparate: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); cdecl; |
glStencilMaskSeparate: procedure(face: GLenum; mask: GLuint); cdecl; |
glAttachShader: procedure(_program: GLuint; shader: GLuint); cdecl; |
glBindAttribLocation: procedure(_program: GLuint; index: GLuint; const name: PGLchar); cdecl; |
glCompileShader: procedure(shader: GLuint); cdecl; |
glCreateProgram: function(): GLuint; cdecl; |
glCreateShader: function(_type: GLenum): GLuint; cdecl; |
glDeleteProgram: procedure(_program: GLuint); cdecl; |
glDeleteShader: procedure(shader: GLuint); cdecl; |
glDetachShader: procedure(_program: GLuint; shader: GLuint); cdecl; |
glDisableVertexAttribArray: procedure(index: GLuint); cdecl; |
glEnableVertexAttribArray: procedure(index: GLuint); cdecl; |
glGetActiveAttrib: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); cdecl; |
glGetActiveUniform: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); cdecl; |
glGetAttachedShaders: procedure(_program: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); cdecl; |
glGetAttribLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGetProgramiv: procedure(_program: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetProgramInfoLog: procedure(_program: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); cdecl; |
glGetShaderiv: procedure(shader: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetShaderInfoLog: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); cdecl; |
glGetShaderSource: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); cdecl; |
glGetUniformLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGetUniformfv: procedure(_program: GLuint; location: GLint; params: PGLfloat); cdecl; |
glGetUniformiv: procedure(_program: GLuint; location: GLint; params: PGLint); cdecl; |
glGetVertexAttribdv: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfv: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribiv: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointerv: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgram: function(_program: GLuint): GLboolean; cdecl; |
glIsShader: function(shader: GLuint): GLboolean; cdecl; |
glLinkProgram: procedure(_program: GLuint); cdecl; |
glShaderSource: procedure(shader: GLuint; count: GLsizei; const _string: PGLchar; const length: PGLint); cdecl; |
glUseProgram: procedure(_program: GLuint); cdecl; |
glUniform1f: procedure(location: GLint; v0: GLfloat); cdecl; |
glUniform2f: procedure(location: GLint; v0: GLfloat; v1: GLfloat); cdecl; |
glUniform3f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); cdecl; |
glUniform4f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); cdecl; |
glUniform1i: procedure(location: GLint; v0: GLint); cdecl; |
glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); cdecl; |
glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); cdecl; |
glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); cdecl; |
glUniform1fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform2fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform3fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform4fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform1iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform2iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform3iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform4iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glValidateProgram: procedure(_program: GLuint); cdecl; |
glVertexAttrib1d: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib1dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib1f: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1s: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2d: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib2dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2f: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2s: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib3dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4Nbv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4Niv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4Nsv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4Nub: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib4Nubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4Nuiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4Nusv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4bv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4ubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4usv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttribPointer: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glUniformMatrix2x3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3x2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix2x4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4x2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3x4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4x3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glColorMaski: procedure(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); cdecl; |
glGetBooleani_v: procedure(target: GLenum; index: GLuint; data: PGLboolean); cdecl; |
glGetIntegeri_v: procedure(target: GLenum; index: GLuint; data: PGLint); cdecl; |
glEnablei: procedure(target: GLenum; index: GLuint); cdecl; |
glDisablei: procedure(target: GLenum; index: GLuint); cdecl; |
glIsEnabledi: function(target: GLenum; index: GLuint): GLboolean; cdecl; |
glBeginTransformFeedback: procedure(primitiveMode: GLenum); cdecl; |
glEndTransformFeedback: procedure(); cdecl; |
glBindBufferRange: procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); cdecl; |
glBindBufferBase: procedure(target: GLenum; index: GLuint; buffer: GLuint); cdecl; |
glTransformFeedbackVaryings: procedure(_program: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); cdecl; |
glGetTransformFeedbackVarying: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); cdecl; |
glClampColor: procedure(target: GLenum; clamp: GLenum); cdecl; |
glBeginConditionalRender: procedure(id: GLuint; mode: GLenum); cdecl; |
glEndConditionalRender: procedure(); cdecl; |
glVertexAttribIPointer: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); cdecl; |
glGetVertexAttribIiv: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribIuiv: procedure(index: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glVertexAttribI1i: procedure(index: GLuint; x: GLint); cdecl; |
glVertexAttribI2i: procedure(index: GLuint; x: GLint; y: GLint); cdecl; |
glVertexAttribI3i: procedure(index: GLuint; x: GLint; y: GLint; z: GLint); cdecl; |
glVertexAttribI4i: procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); cdecl; |
glVertexAttribI1ui: procedure(index: GLuint; x: GLuint); cdecl; |
glVertexAttribI2ui: procedure(index: GLuint; x: GLuint; y: GLuint); cdecl; |
glVertexAttribI3ui: procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); cdecl; |
glVertexAttribI4ui: procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); cdecl; |
glVertexAttribI1iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI2iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI3iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI4iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI1uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI2uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI3uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI4uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI4bv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttribI4sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttribI4ubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttribI4usv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glGetUniformuiv: procedure(_program: GLuint; location: GLint; params: PGLuint); cdecl; |
glBindFragDataLocation: procedure(_program: GLuint; color: GLuint; const name: PGLchar); cdecl; |
glGetFragDataLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glUniform1ui: procedure(location: GLint; v0: GLuint); cdecl; |
glUniform2ui: procedure(location: GLint; v0: GLuint; v1: GLuint); cdecl; |
glUniform3ui: procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); cdecl; |
glUniform4ui: procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); cdecl; |
glUniform1uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform2uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform3uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform4uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glTexParameterIiv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glTexParameterIuiv: procedure(target: GLenum; pname: GLenum; const params: PGLuint); cdecl; |
glGetTexParameterIiv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetTexParameterIuiv: procedure(target: GLenum; pname: GLenum; params: PGLuint); cdecl; |
glClearBufferiv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); cdecl; |
glClearBufferuiv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); cdecl; |
glClearBufferfv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); cdecl; |
glClearBufferfi: procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); cdecl; |
glGetStringi: function(name: GLenum; index: GLuint): PGLubyte; cdecl; |
glDrawArraysInstanced: procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); cdecl; |
glDrawElementsInstanced: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glTexBuffer: procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); cdecl; |
glPrimitiveRestartIndex: procedure(index: GLuint); cdecl; |
glGetInteger64i_v: procedure(target: GLenum; index: GLuint; data: PGLint64); cdecl; |
glGetBufferParameteri64v: procedure(target: GLenum; pname: GLenum; params: PGLint64); cdecl; |
glProgramParameteri: procedure(_program: GLuint; pname: GLenum; value: GLint); cdecl; |
glFramebufferTexture: procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); cdecl; |
Description
Functions and Procedures
function Load_GL_version_1_2: Boolean; |
function Load_GL_ARB_imaging: Boolean; |
function Load_GL_version_1_3: Boolean; |
function Load_GL_ARB_multitexture: Boolean; |
function Load_GL_ARB_transpose_matrix: Boolean; |
function Load_GL_ARB_multisample: Boolean; |
function Load_GL_ARB_texture_env_add: Boolean; |
function Load_GL_ARB_texture_cube_map: Boolean; |
function Load_GL_ARB_depth_texture: Boolean; |
function Load_GL_ARB_point_parameters: Boolean; |
function Load_GL_ARB_shadow: Boolean; |
function Load_GL_ARB_shadow_ambient: Boolean; |
function Load_GL_ARB_texture_border_clamp: Boolean; |
function Load_GL_ARB_texture_compression: Boolean; |
function Load_GL_ARB_texture_env_combine: Boolean; |
function Load_GL_ARB_texture_env_crossbar: Boolean; |
function Load_GL_ARB_texture_env_dot3: Boolean; |
function Load_GL_ARB_texture_mirrored_repeat: Boolean; |
function Load_GL_ARB_vertex_blend: Boolean; |
function Load_GL_ARB_vertex_program: Boolean; |
function Load_GL_ARB_window_pos: Boolean; |
function Load_GL_EXT_422_pixels: Boolean; |
function Load_GL_EXT_abgr: Boolean; |
function Load_GL_EXT_bgra: Boolean; |
function Load_GL_EXT_blend_color: Boolean; |
function Load_GL_EXT_blend_func_separate: Boolean; |
function Load_GL_EXT_blend_logic_op: Boolean; |
function Load_GL_EXT_blend_minmax: Boolean; |
function Load_GL_EXT_blend_subtract: Boolean; |
function Load_GL_EXT_clip_volume_hint: Boolean; |
function Load_GL_EXT_color_subtable: Boolean; |
function Load_GL_EXT_compiled_vertex_array: Boolean; |
function Load_GL_EXT_convolution: Boolean; |
function Load_GL_EXT_fog_coord: Boolean; |
function Load_GL_EXT_histogram: Boolean; |
function Load_GL_EXT_multi_draw_arrays: Boolean; |
function Load_GL_EXT_packed_depth_stencil: Boolean; |
function Load_GL_EXT_packed_pixels: Boolean; |
function Load_GL_EXT_paletted_texture: Boolean; |
function Load_GL_EXT_point_parameters: Boolean; |
function Load_GL_EXT_polygon_offset: Boolean; |
function Load_GL_EXT_secondary_color: Boolean; |
function Load_GL_EXT_separate_specular_color: Boolean; |
function Load_GL_EXT_shadow_funcs: Boolean; |
function Load_GL_EXT_shared_texture_palette: Boolean; |
function Load_GL_EXT_stencil_two_side: Boolean; |
function Load_GL_EXT_stencil_wrap: Boolean; |
function Load_GL_EXT_subtexture: Boolean; |
function Load_GL_EXT_texture3D: Boolean; |
function Load_GL_EXT_texture_compression_s3tc: Boolean; |
function Load_GL_EXT_texture_env_add: Boolean; |
function Load_GL_EXT_texture_env_combine: Boolean; |
function Load_GL_EXT_texture_env_dot3: Boolean; |
function Load_GL_EXT_texture_filter_anisotropic: Boolean; |
function Load_GL_EXT_texture_lod_bias: Boolean; |
function Load_GL_EXT_texture_object: Boolean; |
function Load_GL_EXT_vertex_array: Boolean; |
function Load_GL_EXT_vertex_shader: Boolean; |
function Load_GL_EXT_vertex_weighting: Boolean; |
function Load_GL_HP_occlusion_test: Boolean; |
function Load_GL_NV_blend_square: Boolean; |
function Load_GL_NV_copy_depth_to_color: Boolean; |
function Load_GL_NV_depth_clamp: Boolean; |
function Load_GL_NV_evaluators: Boolean; |
function Load_GL_NV_fence: Boolean; |
function Load_GL_NV_fog_distance: Boolean; |
function Load_GL_NV_light_max_exponent: Boolean; |
function Load_GL_NV_multisample_filter_hint: Boolean; |
function Load_GL_NV_occlusion_query: Boolean; |
function Load_GL_NV_packed_depth_stencil: Boolean; |
function Load_GL_NV_point_sprite: Boolean; |
function Load_GL_NV_register_combiners: Boolean; |
function Load_GL_NV_register_combiners2: Boolean; |
function Load_GL_NV_texgen_emboss: Boolean; |
function Load_GL_NV_texgen_reflection: Boolean; |
function Load_GL_NV_texture_compression_vtc: Boolean; |
function Load_GL_NV_texture_env_combine4: Boolean; |
function Load_GL_NV_texture_rectangle: Boolean; |
function Load_GL_NV_texture_shader: Boolean; |
function Load_GL_NV_texture_shader2: Boolean; |
function Load_GL_NV_texture_shader3: Boolean; |
function Load_GL_NV_vertex_array_range: Boolean; |
function Load_GL_NV_vertex_array_range2: Boolean; |
function Load_GL_NV_vertex_program: Boolean; |
function Load_GL_NV_vertex_program1_1: Boolean; |
function Load_GL_ATI_element_array: Boolean; |
function Load_GL_ATI_envmap_bumpmap: Boolean; |
function Load_GL_ATI_fragment_shader: Boolean; |
function Load_GL_ATI_pn_triangles: Boolean; |
function Load_GL_ATI_texture_mirror_once: Boolean; |
function Load_GL_ATI_vertex_array_object: Boolean; |
function Load_GL_ATI_vertex_streams: Boolean; |
function Load_GL_3DFX_texture_compression_FXT1: Boolean; |
function Load_GL_IBM_cull_vertex: Boolean; |
function Load_GL_IBM_multimode_draw_arrays: Boolean; |
function Load_GL_IBM_raster_pos_clip: Boolean; |
function Load_GL_IBM_texture_mirrored_repeat: Boolean; |
function Load_GL_IBM_vertex_array_lists: Boolean; |
function Load_GL_MESA_resize_buffers: Boolean; |
function Load_GL_MESA_window_pos: Boolean; |
function Load_GL_OML_interlace: Boolean; |
function Load_GL_OML_resample: Boolean; |
function Load_GL_OML_subsample: Boolean; |
function Load_GL_SGIS_generate_mipmap: Boolean; |
function Load_GL_SGIS_multisample: Boolean; |
function Load_GL_SGIS_pixel_texture: Boolean; |
function Load_GL_SGIS_texture_border_clamp: Boolean; |
function Load_GL_SGIS_texture_color_mask: Boolean; |
function Load_GL_SGIS_texture_edge_clamp: Boolean; |
function Load_GL_SGIS_texture_lod: Boolean; |
function Load_GL_SGIS_depth_texture: Boolean; |
function Load_GL_SGIX_fog_offset: Boolean; |
function Load_GL_SGIX_interlace: Boolean; |
function Load_GL_SGIX_shadow_ambient: Boolean; |
function Load_GL_SGI_color_matrix: Boolean; |
function Load_GL_SGI_color_table: Boolean; |
function Load_GL_SGI_texture_color_table: Boolean; |
function Load_GL_SUN_vertex: Boolean; |
function Load_GL_ARB_fragment_program: Boolean; |
function Load_GL_ATI_text_fragment_shader: Boolean; |
function Load_GL_ARB_vertex_buffer_object: boolean; |
function Load_GL_APPLE_client_storage: Boolean; |
function Load_GL_APPLE_element_array: Boolean; |
function Load_GL_APPLE_fence: Boolean; |
function Load_GL_APPLE_vertex_array_object: Boolean; |
function Load_GL_APPLE_vertex_array_range: Boolean; |
function Load_GL_ARB_matrix_palette: Boolean; |
function Load_GL_NV_element_array: Boolean; |
function Load_GL_NV_float_buffer: Boolean; |
function Load_GL_NV_fragment_program: Boolean; |
function Load_GL_NV_primitive_restart: Boolean; |
function Load_GL_NV_vertex_program2: Boolean; |
function Load_GL_NV_pixel_data_range: Boolean; |
function Load_GL_EXT_texture_rectangle: Boolean; |
function Load_GL_S3_s3tc: Boolean; |
function Load_GL_ATI_draw_buffers: Boolean; |
function Load_GL_ATI_texture_env_combine3: Boolean; |
function Load_GL_ATI_texture_float: Boolean; |
function Load_GL_NV_texture_expand_normal: Boolean; |
function Load_GL_NV_half_float: Boolean; |
function Load_GL_ATI_map_object_buffer: Boolean; |
function Load_GL_ATI_separate_stencil: Boolean; |
function Load_GL_ATI_vertex_attrib_array_object: Boolean; |
function Load_GL_ARB_occlusion_query: Boolean; |
function Load_GL_ARB_shader_objects: Boolean; |
function Load_GL_ARB_vertex_shader: Boolean; |
function Load_GL_ARB_fragment_shader: Boolean; |
function Load_GL_ARB_shading_language_100: Boolean; |
function Load_GL_ARB_texture_non_power_of_two: Boolean; |
function Load_GL_ARB_point_sprite: Boolean; |
function Load_GL_EXT_depth_bounds_test: Boolean; |
function Load_GL_EXT_texture_mirror_clamp: Boolean; |
function Load_GL_EXT_blend_equation_separate: Boolean; |
function Load_GL_MESA_pack_invert: Boolean; |
function Load_GL_MESA_ycbcr_texture: Boolean; |
function Load_GL_ARB_fragment_program_shadow: Boolean; |
function Load_GL_NV_fragment_program_option: Boolean; |
function Load_GL_EXT_pixel_buffer_object: Boolean; |
function Load_GL_NV_fragment_program2: Boolean; |
function Load_GL_NV_vertex_program2_option: Boolean; |
function Load_GL_NV_vertex_program3: Boolean; |
function Load_GL_ARB_draw_buffers: Boolean; |
function Load_GL_ARB_texture_rectangle: Boolean; |
function Load_GL_ARB_color_buffer_float: Boolean; |
function Load_GL_ARB_half_float_pixel: Boolean; |
function Load_GL_ARB_texture_float: Boolean; |
function Load_GL_EXT_texture_compression_dxt1: Boolean; |
function Load_GL_ARB_pixel_buffer_object: Boolean; |
function Load_GL_EXT_framebuffer_object: Boolean; |
function Load_GL_ARB_framebuffer_object(): Boolean; |
function Load_GL_ARB_map_buffer_range(): Boolean; |
function Load_GL_ARB_vertex_array_object(): Boolean; |
function Load_GL_ARB_copy_buffer(): Boolean; |
function Load_GL_ARB_uniform_buffer_object(): Boolean; |
function Load_GL_ARB_draw_elements_base_vertex(): Boolean; |
function Load_GL_ARB_provoking_vertex(): Boolean; |
function Load_GL_ARB_sync(): Boolean; |
function Load_GL_ARB_texture_multisample(): Boolean; |
function Load_GL_ARB_blend_func_extended(): Boolean; |
function Load_GL_ARB_sampler_objects(): Boolean; |
function Load_GL_ARB_timer_query(): Boolean; |
function Load_GL_ARB_vertex_type_2_10_10_10_rev(): Boolean; |
function Load_GL_ARB_gpu_shader_fp64(): Boolean; |
function Load_GL_ARB_shader_subroutine(): Boolean; |
function Load_GL_ARB_tessellation_shader(): Boolean; |
function Load_GL_ARB_transform_feedback2(): Boolean; |
function Load_GL_ARB_transform_feedback3(): Boolean; |
function Load_GL_version_1_4: Boolean; |
function Load_GL_version_1_5: Boolean; |
function Load_GL_version_2_0: Boolean; |
function Load_GL_VERSION_2_1(): Boolean; |
function Load_GL_VERSION_3_0(): Boolean; |
function Load_GL_VERSION_3_1(): Boolean; |
function Load_GL_VERSION_3_2(): Boolean; |
function Load_GL_VERSION_3_3(): Boolean; |
function Load_GL_VERSION_4_0(): Boolean; |
Types
GLcharARB = Char; |
TGLcharARB = GLcharARB; |
PGLcharARB = ˆGLcharARB; |
PPGLchar = ˆPGLchar; |
GLhandleARB = Cardinal; |
TGLhandleARB = GLhandleARB; |
PGLhandleARB = ˆGLhandleARB; |
GLintptr = PtrInt; |
TGLintptr = GLintptr; |
PGLintptr = ˆGLintptr; |
GLsizeiptr = PtrInt; |
TGLsizeiptr = GLsizeiptr; |
PGLsizeiptr = ˆGLsizeiptr; |
GLchar = Char; |
TGLchar = GLchar; |
PGLchar = Pchar; |
GLint64 = Int64; |
TGLint64 = GLint64; |
PGLint64 = ˆGLint64; |
GLuint64 = QWord; |
TGLuint64 = GLuint64; |
PGLuint64 = ˆGLuint64; |
GLsync = Pointer; |
TGLsync = GLSync; |
PGLsync = ˆGLSync; |
Constants
GL_UNSIGNED_BYTE_3_3_2 = $8032; |
GL_UNSIGNED_SHORT_4_4_4_4 = $8033; |
GL_UNSIGNED_SHORT_5_5_5_1 = $8034; |
GL_UNSIGNED_INT_8_8_8_8 = $8035; |
GL_UNSIGNED_INT_10_10_10_2 = $8036; |
GL_RESCALE_NORMAL = $803A; |
GL_UNSIGNED_BYTE_2_3_3_REV = $8362; |
GL_UNSIGNED_SHORT_5_6_5 = $8363; |
GL_UNSIGNED_SHORT_5_6_5_REV = $8364; |
GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; |
GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; |
GL_UNSIGNED_INT_8_8_8_8_REV = $8367; |
GL_UNSIGNED_INT_2_10_10_10_REV = $8368; |
GL_BGR = $80E0; |
GL_BGRA = $80E1; |
GL_MAX_ELEMENTS_VERTICES = $80E8; |
GL_MAX_ELEMENTS_INDICES = $80E9; |
GL_CLAMP_TO_EDGE = $812F; |
GL_TEXTURE_MIN_LOD = $813A; |
GL_TEXTURE_MAX_LOD = $813B; |
GL_TEXTURE_BASE_LEVEL = $813C; |
GL_TEXTURE_MAX_LEVEL = $813D; |
GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; |
GL_SINGLE_COLOR = $81F9; |
GL_SEPARATE_SPECULAR_COLOR = $81FA; |
GL_SMOOTH_POINT_SIZE_RANGE = $0B12; |
GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; |
GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; |
GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; |
GL_ALIASED_POINT_SIZE_RANGE = $846D; |
GL_ALIASED_LINE_WIDTH_RANGE = $846E; |
GL_PACK_SKIP_IMAGES = $806B; |
GL_PACK_IMAGE_HEIGHT = $806C; |
GL_UNPACK_SKIP_IMAGES = $806D; |
GL_UNPACK_IMAGE_HEIGHT = $806E; |
GL_TEXTURE_3D = $806F; |
GL_PROXY_TEXTURE_3D = $8070; |
GL_TEXTURE_DEPTH = $8071; |
GL_TEXTURE_WRAP_R = $8072; |
GL_MAX_3D_TEXTURE_SIZE = $8073; |
GL_CONSTANT_COLOR = $8001; |
GL_ONE_MINUS_CONSTANT_COLOR = $8002; |
GL_CONSTANT_ALPHA = $8003; |
GL_ONE_MINUS_CONSTANT_ALPHA = $8004; |
GL_BLEND_COLOR = $8005; |
GL_FUNC_ADD = $8006; |
GL_MIN = $8007; |
GL_MAX = $8008; |
GL_BLEND_EQUATION = $8009; |
GL_FUNC_SUBTRACT = $800A; |
GL_FUNC_REVERSE_SUBTRACT = $800B; |
GL_CONVOLUTION_1D = $8010; |
GL_CONVOLUTION_2D = $8011; |
GL_SEPARABLE_2D = $8012; |
GL_CONVOLUTION_BORDER_MODE = $8013; |
GL_CONVOLUTION_FILTER_SCALE = $8014; |
GL_CONVOLUTION_FILTER_BIAS = $8015; |
GL_REDUCE = $8016; |
GL_CONVOLUTION_FORMAT = $8017; |
GL_CONVOLUTION_WIDTH = $8018; |
GL_CONVOLUTION_HEIGHT = $8019; |
GL_MAX_CONVOLUTION_WIDTH = $801A; |
GL_MAX_CONVOLUTION_HEIGHT = $801B; |
GL_POST_CONVOLUTION_RED_SCALE = $801C; |
GL_POST_CONVOLUTION_GREEN_SCALE = $801D; |
GL_POST_CONVOLUTION_BLUE_SCALE = $801E; |
GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; |
GL_POST_CONVOLUTION_RED_BIAS = $8020; |
GL_POST_CONVOLUTION_GREEN_BIAS = $8021; |
GL_POST_CONVOLUTION_BLUE_BIAS = $8022; |
GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; |
GL_HISTOGRAM = $8024; |
GL_PROXY_HISTOGRAM = $8025; |
GL_HISTOGRAM_WIDTH = $8026; |
GL_HISTOGRAM_FORMAT = $8027; |
GL_HISTOGRAM_RED_SIZE = $8028; |
GL_HISTOGRAM_GREEN_SIZE = $8029; |
GL_HISTOGRAM_BLUE_SIZE = $802A; |
GL_HISTOGRAM_ALPHA_SIZE = $802B; |
GL_HISTOGRAM_LUMINANCE_SIZE = $802C; |
GL_HISTOGRAM_SINK = $802D; |
GL_MINMAX = $802E; |
GL_MINMAX_FORMAT = $802F; |
GL_MINMAX_SINK = $8030; |
GL_TABLE_TOO_LARGE = $8031; |
GL_COLOR_MATRIX = $80B1; |
GL_COLOR_MATRIX_STACK_DEPTH = $80B2; |
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; |
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; |
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; |
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; |
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; |
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; |
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; |
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; |
GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB; |
GL_COLOR_TABLE = $80D0; |
GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; |
GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; |
GL_PROXY_COLOR_TABLE = $80D3; |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; |
GL_COLOR_TABLE_SCALE = $80D6; |
GL_COLOR_TABLE_BIAS = $80D7; |
GL_COLOR_TABLE_FORMAT = $80D8; |
GL_COLOR_TABLE_WIDTH = $80D9; |
GL_COLOR_TABLE_RED_SIZE = $80DA; |
GL_COLOR_TABLE_GREEN_SIZE = $80DB; |
GL_COLOR_TABLE_BLUE_SIZE = $80DC; |
GL_COLOR_TABLE_ALPHA_SIZE = $80DD; |
GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; |
GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; |
GL_IGNORE_BORDER = $8150; |
GL_CONSTANT_BORDER = $8151; |
GL_WRAP_BORDER = $8152; |
GL_REPLICATE_BORDER = $8153; |
GL_CONVOLUTION_BORDER_COLOR = $8154; |
GL_TEXTURE0 = $84C0; |
GL_TEXTURE1 = $84C1; |
GL_TEXTURE2 = $84C2; |
GL_TEXTURE3 = $84C3; |
GL_TEXTURE4 = $84C4; |
GL_TEXTURE5 = $84C5; |
GL_TEXTURE6 = $84C6; |
GL_TEXTURE7 = $84C7; |
GL_TEXTURE8 = $84C8; |
GL_TEXTURE9 = $84C9; |
GL_TEXTURE10 = $84CA; |
GL_TEXTURE11 = $84CB; |
GL_TEXTURE12 = $84CC; |
GL_TEXTURE13 = $84CD; |
GL_TEXTURE14 = $84CE; |
GL_TEXTURE15 = $84CF; |
GL_TEXTURE16 = $84D0; |
GL_TEXTURE17 = $84D1; |
GL_TEXTURE18 = $84D2; |
GL_TEXTURE19 = $84D3; |
GL_TEXTURE20 = $84D4; |
GL_TEXTURE21 = $84D5; |
GL_TEXTURE22 = $84D6; |
GL_TEXTURE23 = $84D7; |
GL_TEXTURE24 = $84D8; |
GL_TEXTURE25 = $84D9; |
GL_TEXTURE26 = $84DA; |
GL_TEXTURE27 = $84DB; |
GL_TEXTURE28 = $84DC; |
GL_TEXTURE29 = $84DD; |
GL_TEXTURE30 = $84DE; |
GL_TEXTURE31 = $84DF; |
GL_ACTIVE_TEXTURE = $84E0; |
GL_CLIENT_ACTIVE_TEXTURE = $84E1; |
GL_MAX_TEXTURE_UNITS = $84E2; |
GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; |
GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; |
GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; |
GL_TRANSPOSE_COLOR_MATRIX = $84E6; |
GL_MULTISAMPLE = $809D; |
GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; |
GL_SAMPLE_ALPHA_TO_ONE = $809F; |
GL_SAMPLE_COVERAGE = $80A0; |
GL_SAMPLE_BUFFERS = $80A8; |
GL_SAMPLES = $80A9; |
GL_SAMPLE_COVERAGE_VALUE = $80AA; |
GL_SAMPLE_COVERAGE_INVERT = $80AB; |
GL_MULTISAMPLE_BIT = $20000000; |
GL_NORMAL_MAP = $8511; |
GL_REFLECTION_MAP = $8512; |
GL_TEXTURE_CUBE_MAP = $8513; |
GL_TEXTURE_BINDING_CUBE_MAP = $8514; |
GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; |
GL_PROXY_TEXTURE_CUBE_MAP = $851B; |
GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; |
GL_COMPRESSED_ALPHA = $84E9; |
GL_COMPRESSED_LUMINANCE = $84EA; |
GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; |
GL_COMPRESSED_INTENSITY = $84EC; |
GL_COMPRESSED_RGB = $84ED; |
GL_COMPRESSED_RGBA = $84EE; |
GL_TEXTURE_COMPRESSION_HINT = $84EF; |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; |
GL_TEXTURE_COMPRESSED = $86A1; |
GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; |
GL_COMPRESSED_TEXTURE_FORMATS = $86A3; |
GL_CLAMP_TO_BORDER = $812D; |
GL_CLAMP_TO_BORDER_SGIS = $812D; |
GL_COMBINE = $8570; |
GL_COMBINE_RGB = $8571; |
GL_COMBINE_ALPHA = $8572; |
GL_SOURCE0_RGB = $8580; |
GL_SOURCE1_RGB = $8581; |
GL_SOURCE2_RGB = $8582; |
GL_SOURCE0_ALPHA = $8588; |
GL_SOURCE1_ALPHA = $8589; |
GL_SOURCE2_ALPHA = $858A; |
GL_OPERAND0_RGB = $8590; |
GL_OPERAND1_RGB = $8591; |
GL_OPERAND2_RGB = $8592; |
GL_OPERAND0_ALPHA = $8598; |
GL_OPERAND1_ALPHA = $8599; |
GL_OPERAND2_ALPHA = $859A; |
GL_RGB_SCALE = $8573; |
GL_ADD_SIGNED = $8574; |
GL_INTERPOLATE = $8575; |
GL_SUBTRACT = $84E7; |
GL_CONSTANT = $8576; |
GL_PRIMARY_COLOR = $8577; |
GL_PREVIOUS = $8578; |
GL_DOT3_RGB = $86AE; |
GL_DOT3_RGBA = $86AF; |
GL_TEXTURE0_ARB = $84C0; |
GL_TEXTURE1_ARB = $84C1; |
GL_TEXTURE2_ARB = $84C2; |
GL_TEXTURE3_ARB = $84C3; |
GL_TEXTURE4_ARB = $84C4; |
GL_TEXTURE5_ARB = $84C5; |
GL_TEXTURE6_ARB = $84C6; |
GL_TEXTURE7_ARB = $84C7; |
GL_TEXTURE8_ARB = $84C8; |
GL_TEXTURE9_ARB = $84C9; |
GL_TEXTURE10_ARB = $84CA; |
GL_TEXTURE11_ARB = $84CB; |
GL_TEXTURE12_ARB = $84CC; |
GL_TEXTURE13_ARB = $84CD; |
GL_TEXTURE14_ARB = $84CE; |
GL_TEXTURE15_ARB = $84CF; |
GL_TEXTURE16_ARB = $84D0; |
GL_TEXTURE17_ARB = $84D1; |
GL_TEXTURE18_ARB = $84D2; |
GL_TEXTURE19_ARB = $84D3; |
GL_TEXTURE20_ARB = $84D4; |
GL_TEXTURE21_ARB = $84D5; |
GL_TEXTURE22_ARB = $84D6; |
GL_TEXTURE23_ARB = $84D7; |
GL_TEXTURE24_ARB = $84D8; |
GL_TEXTURE25_ARB = $84D9; |
GL_TEXTURE26_ARB = $84DA; |
GL_TEXTURE27_ARB = $84DB; |
GL_TEXTURE28_ARB = $84DC; |
GL_TEXTURE29_ARB = $84DD; |
GL_TEXTURE30_ARB = $84DE; |
GL_TEXTURE31_ARB = $84DF; |
GL_ACTIVE_TEXTURE_ARB = $84E0; |
GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; |
GL_MAX_TEXTURE_UNITS_ARB = $84E2; |
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; |
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; |
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; |
GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; |
WGL_SAMPLE_BUFFERS_ARB = $2041; |
WGL_SAMPLES_ARB = $2042; |
GL_MULTISAMPLE_ARB = $809D; |
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; |
GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; |
GL_SAMPLE_COVERAGE_ARB = $80A0; |
GL_MULTISAMPLE_BIT_ARB = $20000000; |
GL_SAMPLE_BUFFERS_ARB = $80A8; |
GL_SAMPLES_ARB = $80A9; |
GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; |
GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; |
GL_NORMAL_MAP_ARB = $8511; |
GL_REFLECTION_MAP_ARB = $8512; |
GL_TEXTURE_CUBE_MAP_ARB = $8513; |
GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; |
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; |
GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; |
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; |
GL_DEPTH_COMPONENT16_ARB = $81A5; |
GL_DEPTH_COMPONENT24_ARB = $81A6; |
GL_DEPTH_COMPONENT32_ARB = $81A7; |
GL_TEXTURE_DEPTH_SIZE_ARB = $884A; |
GL_DEPTH_TEXTURE_MODE_ARB = $884B; |
GL_POINT_SIZE_MIN_ARB = $8126; |
GL_POINT_SIZE_MAX_ARB = $8127; |
GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; |
GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; |
GL_TEXTURE_COMPARE_MODE_ARB = $884C; |
GL_TEXTURE_COMPARE_FUNC_ARB = $884D; |
GL_COMPARE_R_TO_TEXTURE_ARB = $884E; |
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; |
GL_CLAMP_TO_BORDER_ARB = $812D; |
GL_COMPRESSED_ALPHA_ARB = $84E9; |
GL_COMPRESSED_LUMINANCE_ARB = $84EA; |
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; |
GL_COMPRESSED_INTENSITY_ARB = $84EC; |
GL_COMPRESSED_RGB_ARB = $84ED; |
GL_COMPRESSED_RGBA_ARB = $84EE; |
GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; |
GL_TEXTURE_COMPRESSED_ARB = $86A1; |
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; |
GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; |
GL_COMBINE_ARB = $8570; |
GL_COMBINE_RGB_ARB = $8571; |
GL_COMBINE_ALPHA_ARB = $8572; |
GL_SOURCE0_RGB_ARB = $8580; |
GL_SOURCE1_RGB_ARB = $8581; |
GL_SOURCE2_RGB_ARB = $8582; |
GL_SOURCE0_ALPHA_ARB = $8588; |
GL_SOURCE1_ALPHA_ARB = $8589; |
GL_SOURCE2_ALPHA_ARB = $858A; |
GL_OPERAND0_RGB_ARB = $8590; |
GL_OPERAND1_RGB_ARB = $8591; |
GL_OPERAND2_RGB_ARB = $8592; |
GL_OPERAND0_ALPHA_ARB = $8598; |
GL_OPERAND1_ALPHA_ARB = $8599; |
GL_OPERAND2_ALPHA_ARB = $859A; |
GL_RGB_SCALE_ARB = $8573; |
GL_ADD_SIGNED_ARB = $8574; |
GL_INTERPOLATE_ARB = $8575; |
GL_SUBTRACT_ARB = $84E7; |
GL_CONSTANT_ARB = $8576; |
GL_PRIMARY_COLOR_ARB = $8577; |
GL_PREVIOUS_ARB = $8578; |
GL_DOT3_RGB_ARB = $86AE; |
GL_DOT3_RGBA_ARB = $86AF; |
GL_MIRRORED_REPEAT_ARB = $8370; |
GL_MAX_VERTEX_UNITS_ARB = $86A4; |
GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; |
GL_WEIGHT_SUM_UNITY_ARB = $86A6; |
GL_VERTEX_BLEND_ARB = $86A7; |
GL_MODELVIEW0_ARB = $1700; |
GL_MODELVIEW1_ARB = $850A; |
GL_MODELVIEW2_ARB = $8722; |
GL_MODELVIEW3_ARB = $8723; |
GL_MODELVIEW4_ARB = $8724; |
GL_MODELVIEW5_ARB = $8725; |
GL_MODELVIEW6_ARB = $8726; |
GL_MODELVIEW7_ARB = $8727; |
GL_MODELVIEW8_ARB = $8728; |
GL_MODELVIEW9_ARB = $8729; |
GL_MODELVIEW10_ARB = $872A; |
GL_MODELVIEW11_ARB = $872B; |
GL_MODELVIEW12_ARB = $872C; |
GL_MODELVIEW13_ARB = $872D; |
GL_MODELVIEW14_ARB = $872E; |
GL_MODELVIEW15_ARB = $872F; |
GL_MODELVIEW16_ARB = $8730; |
GL_MODELVIEW17_ARB = $8731; |
GL_MODELVIEW18_ARB = $8732; |
GL_MODELVIEW19_ARB = $8733; |
GL_MODELVIEW20_ARB = $8734; |
GL_MODELVIEW21_ARB = $8735; |
GL_MODELVIEW22_ARB = $8736; |
GL_MODELVIEW23_ARB = $8737; |
GL_MODELVIEW24_ARB = $8738; |
GL_MODELVIEW25_ARB = $8739; |
GL_MODELVIEW26_ARB = $873A; |
GL_MODELVIEW27_ARB = $873B; |
GL_MODELVIEW28_ARB = $873C; |
GL_MODELVIEW29_ARB = $873D; |
GL_MODELVIEW30_ARB = $873E; |
GL_MODELVIEW31_ARB = $873F; |
GL_CURRENT_WEIGHT_ARB = $86A8; |
GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; |
GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; |
GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; |
GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; |
GL_WEIGHT_ARRAY_ARB = $86AD; |
GL_VERTEX_PROGRAM_ARB = $8620; |
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; |
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; |
GL_COLOR_SUM_ARB = $8458; |
GL_PROGRAM_FORMAT_ASCII_ARB = $8875; |
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; |
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; |
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; |
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; |
GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; |
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; |
GL_PROGRAM_LENGTH_ARB = $8627; |
GL_PROGRAM_FORMAT_ARB = $8876; |
GL_PROGRAM_BINDING_ARB = $8677; |
GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; |
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; |
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; |
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; |
GL_PROGRAM_TEMPORARIES_ARB = $88A4; |
GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; |
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; |
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; |
GL_PROGRAM_PARAMETERS_ARB = $88A8; |
GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; |
GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; |
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; |
GL_PROGRAM_ATTRIBS_ARB = $88AC; |
GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; |
GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; |
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; |
GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; |
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; |
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; |
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; |
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; |
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; |
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; |
GL_PROGRAM_STRING_ARB = $8628; |
GL_PROGRAM_ERROR_POSITION_ARB = $864B; |
GL_CURRENT_MATRIX_ARB = $8641; |
GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; |
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; |
GL_MAX_VERTEX_ATTRIBS_ARB = $8869; |
GL_MAX_PROGRAM_MATRICES_ARB = $862F; |
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; |
GL_PROGRAM_ERROR_STRING_ARB = $8874; |
GL_MATRIX0_ARB = $88C0; |
GL_MATRIX1_ARB = $88C1; |
GL_MATRIX2_ARB = $88C2; |
GL_MATRIX3_ARB = $88C3; |
GL_MATRIX4_ARB = $88C4; |
GL_MATRIX5_ARB = $88C5; |
GL_MATRIX6_ARB = $88C6; |
GL_MATRIX7_ARB = $88C7; |
GL_MATRIX8_ARB = $88C8; |
GL_MATRIX9_ARB = $88C9; |
GL_MATRIX10_ARB = $88CA; |
GL_MATRIX11_ARB = $88CB; |
GL_MATRIX12_ARB = $88CC; |
GL_MATRIX13_ARB = $88CD; |
GL_MATRIX14_ARB = $88CE; |
GL_MATRIX15_ARB = $88CF; |
GL_MATRIX16_ARB = $88D0; |
GL_MATRIX17_ARB = $88D1; |
GL_MATRIX18_ARB = $88D2; |
GL_MATRIX19_ARB = $88D3; |
GL_MATRIX20_ARB = $88D4; |
GL_MATRIX21_ARB = $88D5; |
GL_MATRIX22_ARB = $88D6; |
GL_MATRIX23_ARB = $88D7; |
GL_MATRIX24_ARB = $88D8; |
GL_MATRIX25_ARB = $88D9; |
GL_MATRIX26_ARB = $88DA; |
GL_MATRIX27_ARB = $88DB; |
GL_MATRIX28_ARB = $88DC; |
GL_MATRIX29_ARB = $88DD; |
GL_MATRIX30_ARB = $88DE; |
GL_MATRIX31_ARB = $88DF; |
GL_422_EXT = $80CC; |
GL_422_REV_EXT = $80CD; |
GL_422_AVERAGE_EXT = $80CE; |
GL_422_REV_AVERAGE_EXT = $80CF; |
GL_ABGR_EXT = $8000; |
GL_BGR_EXT = $80E0; |
GL_BGRA_EXT = $80E1; |
GL_CONSTANT_COLOR_EXT = $8001; |
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; |
GL_CONSTANT_ALPHA_EXT = $8003; |
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; |
GL_BLEND_COLOR_EXT = $8005; |
GL_BLEND_DST_RGB_EXT = $80C8; |
GL_BLEND_SRC_RGB_EXT = $80C9; |
GL_BLEND_DST_ALPHA_EXT = $80CA; |
GL_BLEND_SRC_ALPHA_EXT = $80CB; |
GL_FUNC_ADD_EXT = $8006; |
GL_MIN_EXT = $8007; |
GL_MAX_EXT = $8008; |
GL_BLEND_EQUATION_EXT = $8009; |
GL_FUNC_SUBTRACT_EXT = $800A; |
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; |
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; |
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; |
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; |
GL_CONVOLUTION_1D_EXT = $8010; |
GL_CONVOLUTION_2D_EXT = $8011; |
GL_SEPARABLE_2D_EXT = $8012; |
GL_CONVOLUTION_BORDER_MODE_EXT = $8013; |
GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; |
GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; |
GL_REDUCE_EXT = $8016; |
GL_CONVOLUTION_FORMAT_EXT = $8017; |
GL_CONVOLUTION_WIDTH_EXT = $8018; |
GL_CONVOLUTION_HEIGHT_EXT = $8019; |
GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; |
GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; |
GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; |
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; |
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; |
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; |
GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; |
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; |
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; |
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; |
GL_FOG_COORDINATE_SOURCE_EXT = $8450; |
GL_FOG_COORDINATE_EXT = $8451; |
GL_FRAGMENT_DEPTH_EXT = $8452; |
GL_CURRENT_FOG_COORDINATE_EXT = $8453; |
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; |
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; |
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; |
GL_FOG_COORDINATE_ARRAY_EXT = $8457; |
GL_HISTOGRAM_EXT = $8024; |
GL_PROXY_HISTOGRAM_EXT = $8025; |
GL_HISTOGRAM_WIDTH_EXT = $8026; |
GL_HISTOGRAM_FORMAT_EXT = $8027; |
GL_HISTOGRAM_RED_SIZE_EXT = $8028; |
GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; |
GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; |
GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; |
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; |
GL_HISTOGRAM_SINK_EXT = $802D; |
GL_MINMAX_EXT = $802E; |
GL_MINMAX_FORMAT_EXT = $802F; |
GL_MINMAX_SINK_EXT = $8030; |
GL_DEPTH_STENCIL_EXT = $84F9; |
GL_UNSIGNED_INT_24_8_EXT = $84FA; |
GL_DEPTH24_STENCIL8_EXT = $88F0; |
GL_TEXTURE_STENCIL_SIZE_EXT = $88F1; |
GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; |
GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; |
GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; |
GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; |
GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; |
GL_COLOR_INDEX1_EXT = $80E2; |
GL_COLOR_INDEX2_EXT = $80E3; |
GL_COLOR_INDEX4_EXT = $80E4; |
GL_COLOR_INDEX8_EXT = $80E5; |
GL_COLOR_INDEX12_EXT = $80E6; |
GL_COLOR_INDEX16_EXT = $80E7; |
GL_COLOR_TABLE_FORMAT_EXT = $80D8; |
GL_COLOR_TABLE_WIDTH_EXT = $80D9; |
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; |
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; |
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; |
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; |
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; |
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; |
GL_TEXTURE_INDEX_SIZE_EXT = $80ED; |
GL_TEXTURE_1D = $0DE0; |
GL_TEXTURE_2D = $0DE1; |
GL_TEXTURE_3D_EXT = $806F; |
GL_PROXY_TEXTURE_1D = $8063; |
GL_PROXY_TEXTURE_2D = $8064; |
GL_PROXY_TEXTURE_3D_EXT = $8070; |
GL_POINT_SIZE_MIN_EXT = $8126; |
GL_POINT_SIZE_MAX_EXT = $8127; |
GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; |
GL_DISTANCE_ATTENUATION_EXT = $8129; |
GL_POLYGON_OFFSET_EXT = $8037; |
GL_POLYGON_OFFSET_FACTOR_EXT = $8038; |
GL_POLYGON_OFFSET_BIAS_EXT = $8039; |
GL_COLOR_SUM_EXT = $8458; |
GL_CURRENT_SECONDARY_COLOR_EXT = $8459; |
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; |
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; |
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; |
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; |
GL_SECONDARY_COLOR_ARRAY_EXT = $845E; |
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; |
GL_SINGLE_COLOR_EXT = $81F9; |
GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; |
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; |
GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; |
GL_ACTIVE_STENCIL_FACE_EXT = $8911; |
GL_INCR_WRAP_EXT = $8507; |
GL_DECR_WRAP_EXT = $8508; |
GL_PACK_SKIP_IMAGES_EXT = $806B; |
GL_PACK_IMAGE_HEIGHT_EXT = $806C; |
GL_UNPACK_SKIP_IMAGES_EXT = $806D; |
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; |
GL_TEXTURE_DEPTH_EXT = $8071; |
GL_TEXTURE_WRAP_R_EXT = $8072; |
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; |
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; |
GL_COMBINE_EXT = $8570; |
GL_COMBINE_RGB_EXT = $8571; |
GL_COMBINE_ALPHA_EXT = $8572; |
GL_SOURCE0_RGB_EXT = $8580; |
GL_SOURCE1_RGB_EXT = $8581; |
GL_SOURCE2_RGB_EXT = $8582; |
GL_SOURCE0_ALPHA_EXT = $8588; |
GL_SOURCE1_ALPHA_EXT = $8589; |
GL_SOURCE2_ALPHA_EXT = $858A; |
GL_OPERAND0_RGB_EXT = $8590; |
GL_OPERAND1_RGB_EXT = $8591; |
GL_OPERAND2_RGB_EXT = $8592; |
GL_OPERAND0_ALPHA_EXT = $8598; |
GL_OPERAND1_ALPHA_EXT = $8599; |
GL_OPERAND2_ALPHA_EXT = $859A; |
GL_RGB_SCALE_EXT = $8573; |
GL_ADD_SIGNED_EXT = $8574; |
GL_INTERPOLATE_EXT = $8575; |
GL_CONSTANT_EXT = $8576; |
GL_PRIMARY_COLOR_EXT = $8577; |
GL_PREVIOUS_EXT = $8578; |
GL_DOT3_RGB_EXT = $8740; |
GL_DOT3_RGBA_EXT = $8741; |
GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; |
GL_TEXTURE_FILTER_CONTROL_EXT = $8500; |
GL_TEXTURE_LOD_BIAS_EXT = $8501; |
GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; |
GL_TEXTURE_PRIORITY_EXT = $8066; |
GL_TEXTURE_RESIDENT_EXT = $8067; |
GL_TEXTURE_1D_BINDING_EXT = $8068; |
GL_TEXTURE_2D_BINDING_EXT = $8069; |
GL_TEXTURE_3D_BINDING_EXT = $806A; |
GL_VERTEX_ARRAY_EXT = $8074; |
GL_NORMAL_ARRAY_EXT = $8075; |
GL_COLOR_ARRAY_EXT = $8076; |
GL_INDEX_ARRAY_EXT = $8077; |
GL_TEXTURE_COORD_ARRAY_EXT = $8078; |
GL_EDGE_FLAG_ARRAY_EXT = $8079; |
GL_DOUBLE_EXT = $140A; |
GL_VERTEX_ARRAY_SIZE_EXT = $807A; |
GL_VERTEX_ARRAY_TYPE_EXT = $807B; |
GL_VERTEX_ARRAY_STRIDE_EXT = $807C; |
GL_VERTEX_ARRAY_COUNT_EXT = $807D; |
GL_NORMAL_ARRAY_TYPE_EXT = $807E; |
GL_NORMAL_ARRAY_STRIDE_EXT = $807F; |
GL_NORMAL_ARRAY_COUNT_EXT = $8080; |
GL_COLOR_ARRAY_SIZE_EXT = $8081; |
GL_COLOR_ARRAY_TYPE_EXT = $8082; |
GL_COLOR_ARRAY_STRIDE_EXT = $8083; |
GL_COLOR_ARRAY_COUNT_EXT = $8084; |
GL_INDEX_ARRAY_TYPE_EXT = $8085; |
GL_INDEX_ARRAY_STRIDE_EXT = $8086; |
GL_INDEX_ARRAY_COUNT_EXT = $8087; |
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; |
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; |
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; |
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; |
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; |
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; |
GL_VERTEX_ARRAY_POINTER_EXT = $808E; |
GL_NORMAL_ARRAY_POINTER_EXT = $808F; |
GL_COLOR_ARRAY_POINTER_EXT = $8090; |
GL_INDEX_ARRAY_POINTER_EXT = $8091; |
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; |
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; |
GL_VERTEX_SHADER_EXT = $8780; |
GL_VARIANT_VALUE_EXT = $87E4; |
GL_VARIANT_DATATYPE_EXT = $87E5; |
GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; |
GL_VARIANT_ARRAY_TYPE_EXT = $87E7; |
GL_VARIANT_ARRAY_EXT = $87E8; |
GL_VARIANT_ARRAY_POINTER_EXT = $87E9; |
GL_INVARIANT_VALUE_EXT = $87EA; |
GL_INVARIANT_DATATYPE_EXT = $87EB; |
GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; |
GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED; |
GL_OP_INDEX_EXT = $8782; |
GL_OP_NEGATE_EXT = $8783; |
GL_OP_DOT3_EXT = $8784; |
GL_OP_DOT4_EXT = $8785; |
GL_OP_MUL_EXT = $8786; |
GL_OP_ADD_EXT = $8787; |
GL_OP_MADD_EXT = $8788; |
GL_OP_FRAC_EXT = $8789; |
GL_OP_MAX_EXT = $878A; |
GL_OP_MIN_EXT = $878B; |
GL_OP_SET_GE_EXT = $878C; |
GL_OP_SET_LT_EXT = $878D; |
GL_OP_CLAMP_EXT = $878E; |
GL_OP_FLOOR_EXT = $878F; |
GL_OP_ROUND_EXT = $8790; |
GL_OP_EXP_BASE_2_EXT = $8791; |
GL_OP_LOG_BASE_2_EXT = $8792; |
GL_OP_POWER_EXT = $8793; |
GL_OP_RECIP_EXT = $8794; |
GL_OP_RECIP_SQRT_EXT = $8795; |
GL_OP_SUB_EXT = $8796; |
GL_OP_CROSS_PRODUCT_EXT = $8797; |
GL_OP_MULTIPLY_MATRIX_EXT = $8798; |
GL_OP_MOV_EXT = $8799; |
GL_OUTPUT_VERTEX_EXT = $879A; |
GL_OUTPUT_COLOR0_EXT = $879B; |
GL_OUTPUT_COLOR1_EXT = $879C; |
GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; |
GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; |
GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; |
GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; |
GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; |
GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; |
GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; |
GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; |
GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; |
GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; |
GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; |
GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; |
GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; |
GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; |
GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; |
GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; |
GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; |
GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; |
GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; |
GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; |
GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; |
GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; |
GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; |
GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; |
GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; |
GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; |
GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; |
GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; |
GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; |
GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; |
GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; |
GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; |
GL_OUTPUT_FOG_EXT = $87BD; |
GL_SCALAR_EXT = $87BE; |
GL_VECTOR_EXT = $87BF; |
GL_MATRIX_EXT = $87C0; |
GL_VARIANT_EXT = $87C1; |
GL_INVARIANT_EXT = $87C2; |
GL_LOCAL_CONSTANT_EXT = $87C3; |
GL_LOCAL_EXT = $87C4; |
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; |
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; |
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; |
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; |
GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; |
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; |
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; |
GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; |
GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; |
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; |
GL_VERTEX_SHADER_LOCALS_EXT = $87D3; |
GL_VERTEX_SHADER_BINDING_EXT = $8781; |
GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; |
GL_X_EXT = $87D5; |
GL_Y_EXT = $87D6; |
GL_Z_EXT = $87D7; |
GL_W_EXT = $87D8; |
GL_NEGATIVE_X_EXT = $87D9; |
GL_NEGATIVE_Y_EXT = $87DA; |
GL_NEGATIVE_Z_EXT = $87DB; |
GL_NEGATIVE_W_EXT = $87DC; |
GL_ZERO_EXT = $87DD; |
GL_ONE_EXT = $87DE; |
GL_NEGATIVE_ONE_EXT = $87DF; |
GL_NORMALIZED_RANGE_EXT = $87E0; |
GL_FULL_RANGE_EXT = $87E1; |
GL_CURRENT_VERTEX_EXT = $87E2; |
GL_MVP_MATRIX_EXT = $87E3; |
GL_VERTEX_WEIGHTING_EXT = $8509; |
GL_MODELVIEW0_EXT = $1700; |
GL_MODELVIEW1_EXT = $850A; |
GL_MODELVIEW0_MATRIX_EXT = $0BA6; |
GL_MODELVIEW1_MATRIX_EXT = $8506; |
GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; |
GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; |
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; |
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; |
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; |
GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3; |
GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; |
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; |
GL_OCCLUSION_TEST_HP = $8165; |
GL_OCCLUSION_TEST_RESULT_HP = $8166; |
GL_DEPTH_STENCIL_TO_RGBA_NV = $886E; |
GL_DEPTH_STENCIL_TO_BGRA_NV = $886F; |
GL_DEPTH_CLAMP_NV = $864F; |
GL_EVAL_2D_NV = $86C0; |
GL_EVAL_TRIANGULAR_2D_NV = $86C1; |
GL_MAP_TESSELLATION_NV = $86C2; |
GL_MAP_ATTRIB_U_ORDER_NV = $86C3; |
GL_MAP_ATTRIB_V_ORDER_NV = $86C4; |
GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5; |
GL_EVAL_VERTEX_ATTRIB0_NV = $86C6; |
GL_EVAL_VERTEX_ATTRIB1_NV = $86C7; |
GL_EVAL_VERTEX_ATTRIB2_NV = $86C8; |
GL_EVAL_VERTEX_ATTRIB3_NV = $86C9; |
GL_EVAL_VERTEX_ATTRIB4_NV = $86CA; |
GL_EVAL_VERTEX_ATTRIB5_NV = $86CB; |
GL_EVAL_VERTEX_ATTRIB6_NV = $86CC; |
GL_EVAL_VERTEX_ATTRIB7_NV = $86CD; |
GL_EVAL_VERTEX_ATTRIB8_NV = $86CE; |
GL_EVAL_VERTEX_ATTRIB9_NV = $86CF; |
GL_EVAL_VERTEX_ATTRIB10_NV = $86D0; |
GL_EVAL_VERTEX_ATTRIB11_NV = $86D1; |
GL_EVAL_VERTEX_ATTRIB12_NV = $86D2; |
GL_EVAL_VERTEX_ATTRIB13_NV = $86D3; |
GL_EVAL_VERTEX_ATTRIB14_NV = $86D4; |
GL_EVAL_VERTEX_ATTRIB15_NV = $86D5; |
GL_MAX_MAP_TESSELLATION_NV = $86D6; |
GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7; |
GL_ALL_COMPLETED_NV = $84F2; |
GL_FENCE_STATUS_NV = $84F3; |
GL_FENCE_CONDITION_NV = $84F4; |
GL_FOG_DISTANCE_MODE_NV = $855A; |
GL_EYE_RADIAL_NV = $855B; |
GL_EYE_PLANE_ABSOLUTE_NV = $855C; |
GL_MAX_SHININESS_NV = $8504; |
GL_MAX_SPOT_EXPONENT_NV = $8505; |
GL_MULTISAMPLE_FILTER_HINT_NV = $8534; |
GL_PIXEL_COUNTER_BITS_NV = $8864; |
GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865; |
GL_PIXEL_COUNT_NV = $8866; |
GL_PIXEL_COUNT_AVAILABLE_NV = $8867; |
GL_DEPTH_STENCIL_NV = $84F9; |
GL_UNSIGNED_INT_24_8_NV = $84FA; |
GL_POINT_SPRITE_NV = $8861; |
GL_COORD_REPLACE_NV = $8862; |
GL_POINT_SPRITE_R_MODE_NV = $8863; |
GL_REGISTER_COMBINERS_NV = $8522; |
GL_COMBINER0_NV = $8550; |
GL_COMBINER1_NV = $8551; |
GL_COMBINER2_NV = $8552; |
GL_COMBINER3_NV = $8553; |
GL_COMBINER4_NV = $8554; |
GL_COMBINER5_NV = $8555; |
GL_COMBINER6_NV = $8556; |
GL_COMBINER7_NV = $8557; |
GL_VARIABLE_A_NV = $8523; |
GL_VARIABLE_B_NV = $8524; |
GL_VARIABLE_C_NV = $8525; |
GL_VARIABLE_D_NV = $8526; |
GL_VARIABLE_E_NV = $8527; |
GL_VARIABLE_F_NV = $8528; |
GL_VARIABLE_G_NV = $8529; |
GL_CONSTANT_COLOR0_NV = $852A; |
GL_CONSTANT_COLOR1_NV = $852B; |
GL_PRIMARY_COLOR_NV = $852C; |
GL_SECONDARY_COLOR_NV = $852D; |
GL_SPARE0_NV = $852E; |
GL_SPARE1_NV = $852F; |
GL_UNSIGNED_IDENTITY_NV = $8536; |
GL_UNSIGNED_INVERT_NV = $8537; |
GL_EXPAND_NORMAL_NV = $8538; |
GL_EXPAND_NEGATE_NV = $8539; |
GL_HALF_BIAS_NORMAL_NV = $853A; |
GL_HALF_BIAS_NEGATE_NV = $853B; |
GL_SIGNED_IDENTITY_NV = $853C; |
GL_SIGNED_NEGATE_NV = $853D; |
GL_E_TIMES_F_NV = $8531; |
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; |
GL_SCALE_BY_TWO_NV = $853E; |
GL_SCALE_BY_FOUR_NV = $853F; |
GL_SCALE_BY_ONE_HALF_NV = $8540; |
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; |
GL_DISCARD_NV = $8530; |
GL_COMBINER_INPUT_NV = $8542; |
GL_COMBINER_MAPPING_NV = $8543; |
GL_COMBINER_COMPONENT_USAGE_NV = $8544; |
GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; |
GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; |
GL_COMBINER_MUX_SUM_NV = $8547; |
GL_COMBINER_SCALE_NV = $8548; |
GL_COMBINER_BIAS_NV = $8549; |
GL_COMBINER_AB_OUTPUT_NV = $854A; |
GL_COMBINER_CD_OUTPUT_NV = $854B; |
GL_COMBINER_SUM_OUTPUT_NV = $854C; |
GL_NUM_GENERAL_COMBINERS_NV = $854E; |
GL_COLOR_SUM_CLAMP_NV = $854F; |
GL_MAX_GENERAL_COMBINERS_NV = $854D; |
GL_PER_STAGE_CONSTANTS_NV = $8535; |
GL_EMBOSS_MAP_NV = $855F; |
GL_EMBOSS_LIGHT_NV = $855D; |
GL_EMBOSS_CONSTANT_NV = $855E; |
GL_NORMAL_MAP_NV = $8511; |
GL_REFLECTION_MAP_NV = $8512; |
GL_COMBINE4_NV = $8503; |
GL_SOURCE3_RGB_NV = $8583; |
GL_SOURCE3_ALPHA_NV = $858B; |
GL_OPERAND3_RGB_NV = $8593; |
GL_OPERAND3_ALPHA_NV = $859B; |
GL_TEXTURE_RECTANGLE_NV = $84F5; |
GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6; |
GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7; |
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8; |
GL_TEXTURE_SHADER_NV = $86DE; |
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; |
GL_SHADER_OPERATION_NV = $86DF; |
GL_CULL_MODES_NV = $86E0; |
GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; |
GL_OFFSET_TEXTURE_SCALE_NV = $86E2; |
GL_OFFSET_TEXTURE_BIAS_NV = $86E3; |
GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; |
GL_CONST_EYE_NV = $86E5; |
GL_SHADER_CONSISTENT_NV = $86DD; |
GL_PASS_THROUGH_NV = $86E6; |
GL_CULL_FRAGMENT_NV = $86E7; |
GL_OFFSET_TEXTURE_2D_NV = $86E8; |
GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; |
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; |
GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; |
GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; |
GL_DOT_PRODUCT_NV = $86EC; |
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; |
GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; |
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; |
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; |
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; |
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; |
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; |
GL_HILO_NV = $86F4; |
GL_DSDT_NV = $86F5; |
GL_DSDT_MAG_NV = $86F6; |
GL_DSDT_MAG_VIB_NV = $86F7; |
GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; |
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; |
GL_SIGNED_RGBA_NV = $86FB; |
GL_SIGNED_RGBA8_NV = $86FC; |
GL_SIGNED_RGB_NV = $86FE; |
GL_SIGNED_RGB8_NV = $86FF; |
GL_SIGNED_LUMINANCE_NV = $8701; |
GL_SIGNED_LUMINANCE8_NV = $8702; |
GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; |
GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; |
GL_SIGNED_ALPHA_NV = $8705; |
GL_SIGNED_ALPHA8_NV = $8706; |
GL_SIGNED_INTENSITY_NV = $8707; |
GL_SIGNED_INTENSITY8_NV = $8708; |
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; |
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; |
GL_HILO16_NV = $86F8; |
GL_SIGNED_HILO_NV = $86F9; |
GL_SIGNED_HILO16_NV = $86FA; |
GL_DSDT8_NV = $8709; |
GL_DSDT8_MAG8_NV = $870A; |
GL_DSDT_MAG_INTENSITY_NV = $86DC; |
GL_DSDT8_MAG8_INTENSITY8_NV = $870B; |
GL_HI_SCALE_NV = $870E; |
GL_LO_SCALE_NV = $870F; |
GL_DS_SCALE_NV = $8710; |
GL_DT_SCALE_NV = $8711; |
GL_MAGNITUDE_SCALE_NV = $8712; |
GL_VIBRANCE_SCALE_NV = $8713; |
GL_HI_BIAS_NV = $8714; |
GL_LO_BIAS_NV = $8715; |
GL_DS_BIAS_NV = $8716; |
GL_DT_BIAS_NV = $8717; |
GL_MAGNITUDE_BIAS_NV = $8718; |
GL_VIBRANCE_BIAS_NV = $8719; |
GL_TEXTURE_BORDER_VALUES_NV = $871A; |
GL_TEXTURE_HI_SIZE_NV = $871B; |
GL_TEXTURE_LO_SIZE_NV = $871C; |
GL_TEXTURE_DS_SIZE_NV = $871D; |
GL_TEXTURE_DT_SIZE_NV = $871E; |
GL_TEXTURE_MAG_SIZE_NV = $871F; |
GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; |
GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; |
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; |
GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; |
GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; |
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; |
GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; |
GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; |
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; |
GL_HILO8_NV = $885E; |
GL_SIGNED_HILO8_NV = $885F; |
GL_FORCE_BLUE_TO_ONE_NV = $8860; |
GL_VERTEX_ARRAY_RANGE_NV = $851D; |
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; |
GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; |
GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; |
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; |
GL_VERTEX_PROGRAM_NV = $8620; |
GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; |
GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; |
GL_VERTEX_STATE_PROGRAM_NV = $8621; |
GL_ATTRIB_ARRAY_SIZE_NV = $8623; |
GL_ATTRIB_ARRAY_STRIDE_NV = $8624; |
GL_ATTRIB_ARRAY_TYPE_NV = $8625; |
GL_CURRENT_ATTRIB_NV = $8626; |
GL_PROGRAM_PARAMETER_NV = $8644; |
GL_ATTRIB_ARRAY_POINTER_NV = $8645; |
GL_PROGRAM_TARGET_NV = $8646; |
GL_PROGRAM_LENGTH_NV = $8627; |
GL_PROGRAM_RESIDENT_NV = $8647; |
GL_PROGRAM_STRING_NV = $8628; |
GL_TRACK_MATRIX_NV = $8648; |
GL_TRACK_MATRIX_TRANSFORM_NV = $8649; |
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; |
GL_MAX_TRACK_MATRICES_NV = $862F; |
GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; |
GL_CURRENT_MATRIX_NV = $8641; |
GL_VERTEX_PROGRAM_BINDING_NV = $864A; |
GL_PROGRAM_ERROR_POSITION_NV = $864B; |
GL_MODELVIEW_PROJECTION_NV = $8629; |
GL_MATRIX0_NV = $8630; |
GL_MATRIX1_NV = $8631; |
GL_MATRIX2_NV = $8632; |
GL_MATRIX3_NV = $8633; |
GL_MATRIX4_NV = $8634; |
GL_MATRIX5_NV = $8635; |
GL_MATRIX6_NV = $8636; |
GL_MATRIX7_NV = $8637; |
GL_IDENTITY_NV = $862A; |
GL_INVERSE_NV = $862B; |
GL_TRANSPOSE_NV = $862C; |
GL_INVERSE_TRANSPOSE_NV = $862D; |
GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; |
GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; |
GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; |
GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; |
GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; |
GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; |
GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; |
GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; |
GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; |
GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; |
GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; |
GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; |
GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; |
GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; |
GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; |
GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; |
GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; |
GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; |
GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; |
GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; |
GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; |
GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; |
GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; |
GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; |
GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; |
GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; |
GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; |
GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; |
GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; |
GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; |
GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; |
GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; |
GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; |
GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; |
GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; |
GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; |
GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; |
GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; |
GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; |
GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; |
GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; |
GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; |
GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; |
GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; |
GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; |
GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; |
GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; |
GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; |
GL_ELEMENT_ARRAY_ATI = $8768; |
GL_ELEMENT_ARRAY_TYPE_ATI = $8769; |
GL_ELEMENT_ARRAY_POINTER_ATI = $876A; |
GL_BUMP_ROT_MATRIX_ATI = $8775; |
GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776; |
GL_BUMP_NUM_TEX_UNITS_ATI = $8777; |
GL_BUMP_TEX_UNITS_ATI = $8778; |
GL_DUDV_ATI = $8779; |
GL_DU8DV8_ATI = $877A; |
GL_BUMP_ENVMAP_ATI = $877B; |
GL_BUMP_TARGET_ATI = $877C; |
GL_FRAGMENT_SHADER_ATI = $8920; |
GL_REG_0_ATI = $8921; |
GL_REG_1_ATI = $8922; |
GL_REG_2_ATI = $8923; |
GL_REG_3_ATI = $8924; |
GL_REG_4_ATI = $8925; |
GL_REG_5_ATI = $8926; |
GL_CON_0_ATI = $8941; |
GL_CON_1_ATI = $8942; |
GL_CON_2_ATI = $8943; |
GL_CON_3_ATI = $8944; |
GL_CON_4_ATI = $8945; |
GL_CON_5_ATI = $8946; |
GL_CON_6_ATI = $8947; |
GL_CON_7_ATI = $8948; |
GL_MOV_ATI = $8961; |
GL_ADD_ATI = $8963; |
GL_MUL_ATI = $8964; |
GL_SUB_ATI = $8965; |
GL_DOT3_ATI = $8966; |
GL_DOT4_ATI = $8967; |
GL_MAD_ATI = $8968; |
GL_LERP_ATI = $8969; |
GL_CND_ATI = $896A; |
GL_CND0_ATI = $896B; |
GL_DOT2_ADD_ATI = $896C; |
GL_SECONDARY_INTERPOLATOR_ATI = $896D; |
GL_SWIZZLE_STR_ATI = $8976; |
GL_SWIZZLE_STQ_ATI = $8977; |
GL_SWIZZLE_STR_DR_ATI = $8978; |
GL_SWIZZLE_STQ_DQ_ATI = $8979; |
GL_RED_BIT_ATI = $0001; |
GL_GREEN_BIT_ATI = $0002; |
GL_BLUE_BIT_ATI = $0004; |
GL_2X_BIT_ATI = $0001; |
GL_4X_BIT_ATI = $0002; |
GL_8X_BIT_ATI = $0004; |
GL_HALF_BIT_ATI = $0008; |
GL_QUARTER_BIT_ATI = $0010; |
GL_EIGHTH_BIT_ATI = $0020; |
GL_SATURATE_BIT_ATI = $0040; |
GL_COMP_BIT_ATI = $0002; |
GL_NEGATE_BIT_ATI = $0004; |
GL_BIAS_BIT_ATI = $0008; |
GL_PN_TRIANGLES_ATI = $87F0; |
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1; |
GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2; |
GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3; |
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4; |
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5; |
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6; |
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7; |
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8; |
GL_MIRROR_CLAMP_ATI = $8742; |
GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; |
GL_STATIC_ATI = $8760; |
GL_DYNAMIC_ATI = $8761; |
GL_PRESERVE_ATI = $8762; |
GL_DISCARD_ATI = $8763; |
GL_OBJECT_BUFFER_SIZE_ATI = $8764; |
GL_OBJECT_BUFFER_USAGE_ATI = $8765; |
GL_ARRAY_OBJECT_BUFFER_ATI = $8766; |
GL_ARRAY_OBJECT_OFFSET_ATI = $8767; |
GL_MAX_VERTEX_STREAMS_ATI = $876B; |
GL_VERTEX_STREAM0_ATI = $876C; |
GL_VERTEX_STREAM1_ATI = $876D; |
GL_VERTEX_STREAM2_ATI = $876E; |
GL_VERTEX_STREAM3_ATI = $876F; |
GL_VERTEX_STREAM4_ATI = $8770; |
GL_VERTEX_STREAM5_ATI = $8771; |
GL_VERTEX_STREAM6_ATI = $8772; |
GL_VERTEX_STREAM7_ATI = $8773; |
GL_VERTEX_SOURCE_ATI = $8774; |
GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; |
GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; |
GL_CULL_VERTEX_IBM = $1928A; |
GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; |
GL_MIRRORED_REPEAT_IBM = $8370; |
GL_VERTEX_ARRAY_LIST_IBM = $1929E; |
GL_NORMAL_ARRAY_LIST_IBM = $1929F; |
GL_COLOR_ARRAY_LIST_IBM = $192A0; |
GL_INDEX_ARRAY_LIST_IBM = $192A1; |
GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2; |
GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3; |
GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4; |
GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5; |
GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8; |
GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9; |
GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA; |
GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB; |
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC; |
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD; |
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE; |
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF; |
GL_INTERLACE_OML = $8980; |
GL_INTERLACE_READ_OML = $8981; |
GL_PACK_RESAMPLE_OML = $8984; |
GL_UNPACK_RESAMPLE_OML = $8985; |
GL_RESAMPLE_REPLICATE_OML = $8986; |
GL_RESAMPLE_ZERO_FILL_OML = $8987; |
GL_RESAMPLE_AVERAGE_OML = $8988; |
GL_RESAMPLE_DECIMATE_OML = $8989; |
GL_FORMAT_SUBSAMPLE_24_24_OML = $8982; |
GL_FORMAT_SUBSAMPLE_244_244_OML = $8983; |
GL_GENERATE_MIPMAP_SGIS = $8191; |
GL_GENERATE_MIPMAP_HINT_SGIS = $8192; |
GLX_SAMPLE_BUFFERS_SGIS = $186A0; |
GLX_SAMPLES_SGIS = $186A1; |
GL_MULTISAMPLE_SGIS = $809D; |
GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; |
GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; |
GL_SAMPLE_MASK_SGIS = $80A0; |
GL_MULTISAMPLE_BIT_EXT = $20000000; |
GL_1PASS_SGIS = $80A1; |
GL_2PASS_0_SGIS = $80A2; |
GL_2PASS_1_SGIS = $80A3; |
GL_4PASS_0_SGIS = $80A4; |
GL_4PASS_1_SGIS = $80A5; |
GL_4PASS_2_SGIS = $80A6; |
GL_4PASS_3_SGIS = $80A7; |
GL_SAMPLE_BUFFERS_SGIS = $80A8; |
GL_SAMPLES_SGIS = $80A9; |
GL_SAMPLE_MASK_VALUE_SGIS = $80AA; |
GL_SAMPLE_MASK_INVERT_SGIS = $80AB; |
GL_SAMPLE_PATTERN_SGIS = $80AC; |
GL_PIXEL_TEXTURE_SGIS = $8353; |
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; |
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; |
GL_PIXEL_GROUP_COLOR_SGIS = $8356; |
GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; |
GL_CLAMP_TO_EDGE_SGIS = $812F; |
GL_TEXTURE_MIN_LOD_SGIS = $813A; |
GL_TEXTURE_MAX_LOD_SGIS = $813B; |
GL_TEXTURE_BASE_LEVEL_SGIS = $813C; |
GL_TEXTURE_MAX_LEVEL_SGIS = $813D; |
GL_DEPTH_COMPONENT16_SGIX = $81A5; |
GL_DEPTH_COMPONENT24_SGIX = $81A6; |
GL_DEPTH_COMPONENT32_SGIX = $81A7; |
GL_FOG_OFFSET_SGIX = $8198; |
GL_FOG_OFFSET_VALUE_SGIX = $8199; |
GL_INTERLACE_SGIX = $8094; |
GL_SHADOW_AMBIENT_SGIX = $80BF; |
GL_COLOR_MATRIX_SGI = $80B1; |
GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; |
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; |
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; |
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; |
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; |
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; |
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; |
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; |
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; |
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; |
GL_COLOR_TABLE_SGI = $80D0; |
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; |
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; |
GL_PROXY_COLOR_TABLE_SGI = $80D3; |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; |
GL_COLOR_TABLE_SCALE_SGI = $80D6; |
GL_COLOR_TABLE_BIAS_SGI = $80D7; |
GL_COLOR_TABLE_FORMAT_SGI = $80D8; |
GL_COLOR_TABLE_WIDTH_SGI = $80D9; |
GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; |
GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; |
GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; |
GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; |
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; |
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; |
GL_TEXTURE_COLOR_TABLE_SGI = $80BC; |
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; |
GL_FRAGMENT_PROGRAM_ARB = $8804; |
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; |
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; |
GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; |
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; |
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; |
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; |
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; |
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; |
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; |
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; |
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; |
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; |
GL_MAX_TEXTURE_COORDS_ARB = $8871; |
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; |
GL_TEXT_FRAGMENT_SHADER_ATI = $8200; |
GL_BUFFER_SIZE_ARB = $8764; |
GL_BUFFER_USAGE_ARB = $8765; |
GL_ARRAY_BUFFER_ARB = $8892; |
GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; |
GL_ARRAY_BUFFER_BINDING_ARB = $8894; |
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; |
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; |
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; |
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; |
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; |
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; |
GL_READ_ONLY_ARB = $88B8; |
GL_WRITE_ONLY_ARB = $88B9; |
GL_READ_WRITE_ARB = $88BA; |
GL_BUFFER_ACCESS_ARB = $88BB; |
GL_BUFFER_MAPPED_ARB = $88BC; |
GL_BUFFER_MAP_POINTER_ARB = $88BD; |
GL_STREAM_DRAW_ARB = $88E0; |
GL_STREAM_READ_ARB = $88E1; |
GL_STREAM_COPY_ARB = $88E2; |
GL_STATIC_DRAW_ARB = $88E4; |
GL_STATIC_READ_ARB = $88E5; |
GL_STATIC_COPY_ARB = $88E6; |
GL_DYNAMIC_DRAW_ARB = $88E8; |
GL_DYNAMIC_READ_ARB = $88E9; |
GL_DYNAMIC_COPY_ARB = $88EA; |
GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; |
GL_ELEMENT_ARRAY_APPLE = $8768; |
GL_ELEMENT_ARRAY_TYPE_APPLE = $8769; |
GL_ELEMENT_ARRAY_POINTER_APPLE = $876A; |
GL_DRAW_PIXELS_APPLE = $8A0A; |
GL_FENCE_APPLE = $8A0B; |
GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; |
GL_VERTEX_ARRAY_RANGE_APPLE = $851D; |
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520; |
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; |
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; |
GL_STORAGE_CACHED_APPLE = $85BE; |
GL_STORAGE_SHARED_APPLE = $85BF; |
GL_MATRIX_PALETTE_ARB = $8840; |
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841; |
GL_MAX_PALETTE_MATRICES_ARB = $8842; |
GL_CURRENT_PALETTE_MATRIX_ARB = $8843; |
GL_MATRIX_INDEX_ARRAY_ARB = $8844; |
GL_CURRENT_MATRIX_INDEX_ARB = $8845; |
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846; |
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847; |
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848; |
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849; |
GL_ELEMENT_ARRAY_TYPE_NV = $8769; |
GL_ELEMENT_ARRAY_POINTER_NV = $876A; |
GL_FLOAT_R_NV = $8880; |
GL_FLOAT_RG_NV = $8881; |
GL_FLOAT_RGB_NV = $8882; |
GL_FLOAT_RGBA_NV = $8883; |
GL_FLOAT_R16_NV = $8884; |
GL_FLOAT_R32_NV = $8885; |
GL_FLOAT_RG16_NV = $8886; |
GL_FLOAT_RG32_NV = $8887; |
GL_FLOAT_RGB16_NV = $8888; |
GL_FLOAT_RGB32_NV = $8889; |
GL_FLOAT_RGBA16_NV = $888A; |
GL_FLOAT_RGBA32_NV = $888B; |
GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C; |
GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D; |
GL_FLOAT_RGBA_MODE_NV = $888E; |
GL_FRAGMENT_PROGRAM_NV = $8870; |
GL_MAX_TEXTURE_COORDS_NV = $8871; |
GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872; |
GL_FRAGMENT_PROGRAM_BINDING_NV = $8873; |
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868; |
GL_PROGRAM_ERROR_STRING_NV = $8874; |
GL_PRIMITIVE_RESTART_NV = $8558; |
GL_PRIMITIVE_RESTART_INDEX_NV = $8559; |
GL_WRITE_PIXEL_DATA_RANGE_NV = $8878; |
GL_READ_PIXEL_DATA_RANGE_NV = $8879; |
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A; |
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B; |
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C; |
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D; |
GL_TEXTURE_RECTANGLE_EXT = $84F5; |
GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; |
GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; |
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; |
GL_RGB_S3TC = $83A0; |
GL_RGB4_S3TC = $83A1; |
GL_RGBA_S3TC = $83A2; |
GL_RGBA4_S3TC = $83A3; |
GL_MAX_DRAW_BUFFERS_ATI = $8824; |
GL_DRAW_BUFFER0_ATI = $8825; |
GL_DRAW_BUFFER1_ATI = $8826; |
GL_DRAW_BUFFER2_ATI = $8827; |
GL_DRAW_BUFFER3_ATI = $8828; |
GL_DRAW_BUFFER4_ATI = $8829; |
GL_DRAW_BUFFER5_ATI = $882A; |
GL_DRAW_BUFFER6_ATI = $882B; |
GL_DRAW_BUFFER7_ATI = $882C; |
GL_DRAW_BUFFER8_ATI = $882D; |
GL_DRAW_BUFFER9_ATI = $882E; |
GL_DRAW_BUFFER10_ATI = $882F; |
GL_DRAW_BUFFER11_ATI = $8830; |
GL_DRAW_BUFFER12_ATI = $8831; |
GL_DRAW_BUFFER13_ATI = $8832; |
GL_DRAW_BUFFER14_ATI = $8833; |
GL_DRAW_BUFFER15_ATI = $8834; |
GL_MODULATE_ADD_ATI = $8744; |
GL_MODULATE_SIGNED_ADD_ATI = $8745; |
GL_MODULATE_SUBTRACT_ATI = $8746; |
GL_RGBA_FLOAT32_ATI = $8814; |
GL_RGB_FLOAT32_ATI = $8815; |
GL_ALPHA_FLOAT32_ATI = $8816; |
GL_INTENSITY_FLOAT32_ATI = $8817; |
GL_LUMINANCE_FLOAT32_ATI = $8818; |
GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; |
GL_RGBA_FLOAT16_ATI = $881A; |
GL_RGB_FLOAT16_ATI = $881B; |
GL_ALPHA_FLOAT16_ATI = $881C; |
GL_INTENSITY_FLOAT16_ATI = $881D; |
GL_LUMINANCE_FLOAT16_ATI = $881E; |
GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; |
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F; |
GL_HALF_FLOAT_NV = $140B; |
GL_KEEP = $1E00; |
GL_ZERO = $0000; |
GL_REPLACE = $1E01; |
GL_INCR = $1E02; |
GL_DECR = $1E03; |
GL_INVERT = $150A; |
GL_NEVER = $0200; |
GL_LESS = $0201; |
GL_LEQUAL = $0203; |
GL_GREATER = $0204; |
GL_GEQUAL = $0206; |
GL_EQUAL = $0202; |
GL_NOTEQUAL = $0205; |
GL_ALWAYS = $0207; |
GL_FRONT = $0404; |
GL_BACK = $0405; |
GL_FRONT_AND_BACK = $0408; |
GL_STENCIL_BACK_FUNC_ATI = $8800; |
GL_STENCIL_BACK_FAIL_ATI = $8801; |
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; |
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; |
GL_SAMPLES_PASSED_ARB = $8914; |
GL_QUERY_COUNTER_BITS_ARB = $8864; |
GL_CURRENT_QUERY_ARB = $8865; |
GL_QUERY_RESULT_ARB = $8866; |
GL_QUERY_RESULT_AVAILABLE_ARB = $8867; |
GL_PROGRAM_OBJECT_ARB = $8B40; |
GL_OBJECT_TYPE_ARB = $8B4E; |
GL_OBJECT_SUBTYPE_ARB = $8B4F; |
GL_OBJECT_DELETE_STATUS_ARB = $8B80; |
GL_OBJECT_COMPILE_STATUS_ARB = $8B81; |
GL_OBJECT_LINK_STATUS_ARB = $8B82; |
GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; |
GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; |
GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; |
GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; |
GL_SHADER_OBJECT_ARB = $8B48; |
GL_FLOAT = $1406; |
GL_FLOAT_VEC2_ARB = $8B50; |
GL_FLOAT_VEC3_ARB = $8B51; |
GL_FLOAT_VEC4_ARB = $8B52; |
GL_INT = $1404; |
GL_INT_VEC2_ARB = $8B53; |
GL_INT_VEC3_ARB = $8B54; |
GL_INT_VEC4_ARB = $8B55; |
GL_BOOL_ARB = $8B56; |
GL_BOOL_VEC2_ARB = $8B57; |
GL_BOOL_VEC3_ARB = $8B58; |
GL_BOOL_VEC4_ARB = $8B59; |
GL_FLOAT_MAT2_ARB = $8B5A; |
GL_FLOAT_MAT3_ARB = $8B5B; |
GL_FLOAT_MAT4_ARB = $8B5C; |
GL_VERTEX_SHADER_ARB = $8B31; |
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; |
GL_MAX_VARYING_FLOATS_ARB = $8B4B; |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; |
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; |
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; |
GL_FRAGMENT_SHADER_ARB = $8B30; |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; |
GL_POINT_SPRITE_ARB = $8861; |
GL_COORD_REPLACE_ARB = $8862; |
GL_DEPTH_BOUNDS_TEST_EXT = $8890; |
GL_DEPTH_BOUNDS_EXT = $8891; |
GL_MIRROR_CLAMP_EXT = $8742; |
GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; |
GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; |
GL_BLEND_EQUATION_RGB_EXT = $8009; |
GL_BLEND_EQUATION_ALPHA_EXT = $883D; |
GL_PACK_INVERT_MESA = $8758; |
GL_YCBCR_MESA = $8757; |
GL_UNSIGNED_SHORT_8_8_MESA = $85BA; |
GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB; |
GL_PIXEL_PACK_BUFFER_EXT = $88EB; |
GL_PIXEL_UNPACK_BUFFER_EXT = $88EC; |
GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED; |
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF; |
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; |
GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; |
GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; |
GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; |
GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; |
GL_MAX_DRAW_BUFFERS_ARB = $8824; |
GL_DRAW_BUFFER0_ARB = $8825; |
GL_DRAW_BUFFER1_ARB = $8826; |
GL_DRAW_BUFFER2_ARB = $8827; |
GL_DRAW_BUFFER3_ARB = $8828; |
GL_DRAW_BUFFER4_ARB = $8829; |
GL_DRAW_BUFFER5_ARB = $882A; |
GL_DRAW_BUFFER6_ARB = $882B; |
GL_DRAW_BUFFER7_ARB = $882C; |
GL_DRAW_BUFFER8_ARB = $882D; |
GL_DRAW_BUFFER9_ARB = $882E; |
GL_DRAW_BUFFER10_ARB = $882F; |
GL_DRAW_BUFFER11_ARB = $8830; |
GL_DRAW_BUFFER12_ARB = $8831; |
GL_DRAW_BUFFER13_ARB = $8832; |
GL_DRAW_BUFFER14_ARB = $8833; |
GL_DRAW_BUFFER15_ARB = $8834; |
GL_TEXTURE_RECTANGLE_ARB = $84F5; |
GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; |
GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; |
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; |
GL_RGBA_FLOAT_MODE_ARB = $8820; |
GL_CLAMP_VERTEX_COLOR_ARB = $891A; |
GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; |
GL_CLAMP_READ_COLOR_ARB = $891C; |
GL_FIXED_ONLY_ARB = $891D; |
WGL_TYPE_RGBA_FLOAT_ARB = $21A0; |
GL_HALF_FLOAT_ARB = $140B; |
GL_TEXTURE_RED_TYPE_ARB = $8C10; |
GL_TEXTURE_GREEN_TYPE_ARB = $8C11; |
GL_TEXTURE_BLUE_TYPE_ARB = $8C12; |
GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; |
GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; |
GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; |
GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; |
GL_UNSIGNED_NORMALIZED_ARB = $8C17; |
GL_RGBA32F_ARB = $8814; |
GL_RGB32F_ARB = $8815; |
GL_ALPHA32F_ARB = $8816; |
GL_INTENSITY32F_ARB = $8817; |
GL_LUMINANCE32F_ARB = $8818; |
GL_LUMINANCE_ALPHA32F_ARB = $8819; |
GL_RGBA16F_ARB = $881A; |
GL_RGB16F_ARB = $881B; |
GL_ALPHA16F_ARB = $881C; |
GL_INTENSITY16F_ARB = $881D; |
GL_LUMINANCE16F_ARB = $881E; |
GL_LUMINANCE_ALPHA16F_ARB = $881F; |
GL_PIXEL_PACK_BUFFER_ARB = $88EB; |
GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; |
GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; |
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; |
GL_FRAMEBUFFER_EXT = $8D40; |
GL_RENDERBUFFER_EXT = $8D41; |
GL_STENCIL_INDEX_EXT = $8D45; |
GL_STENCIL_INDEX1_EXT = $8D46; |
GL_STENCIL_INDEX4_EXT = $8D47; |
GL_STENCIL_INDEX8_EXT = $8D48; |
GL_STENCIL_INDEX16_EXT = $8D49; |
GL_RENDERBUFFER_WIDTH_EXT = $8D42; |
GL_RENDERBUFFER_HEIGHT_EXT = $8D43; |
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; |
GL_COLOR_ATTACHMENT0_EXT = $8CE0; |
GL_COLOR_ATTACHMENT1_EXT = $8CE1; |
GL_COLOR_ATTACHMENT2_EXT = $8CE2; |
GL_COLOR_ATTACHMENT3_EXT = $8CE3; |
GL_COLOR_ATTACHMENT4_EXT = $8CE4; |
GL_COLOR_ATTACHMENT5_EXT = $8CE5; |
GL_COLOR_ATTACHMENT6_EXT = $8CE6; |
GL_COLOR_ATTACHMENT7_EXT = $8CE7; |
GL_COLOR_ATTACHMENT8_EXT = $8CE8; |
GL_COLOR_ATTACHMENT9_EXT = $8CE9; |
GL_COLOR_ATTACHMENT10_EXT = $8CEA; |
GL_COLOR_ATTACHMENT11_EXT = $8CEB; |
GL_COLOR_ATTACHMENT12_EXT = $8CEC; |
GL_COLOR_ATTACHMENT13_EXT = $8CED; |
GL_COLOR_ATTACHMENT14_EXT = $8CEE; |
GL_COLOR_ATTACHMENT15_EXT = $8CEF; |
GL_DEPTH_ATTACHMENT_EXT = $8D00; |
GL_STENCIL_ATTACHMENT_EXT = $8D20; |
GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; |
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8; |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; |
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; |
GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; |
GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE; |
GL_FRAMEBUFFER_BINDING_EXT = $8CA6; |
GL_RENDERBUFFER_BINDING_EXT = $8CA7; |
GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; |
GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; |
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; |
GL_INVALID_FRAMEBUFFER_OPERATION = $0506; |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210; |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211; |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212; |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213; |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214; |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215; |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216; |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217; |
GL_FRAMEBUFFER_DEFAULT = $8218; |
GL_FRAMEBUFFER_UNDEFINED = $8219; |
GL_DEPTH_STENCIL_ATTACHMENT = $821A; |
GL_MAX_RENDERBUFFER_SIZE = $84E8; |
GL_DEPTH_STENCIL = $84F9; |
GL_UNSIGNED_INT_24_8 = $84FA; |
GL_DEPTH24_STENCIL8 = $88F0; |
GL_TEXTURE_STENCIL_SIZE = $88F1; |
GL_TEXTURE_RED_TYPE = $8C10; |
GL_TEXTURE_GREEN_TYPE = $8C11; |
GL_TEXTURE_BLUE_TYPE = $8C12; |
GL_TEXTURE_ALPHA_TYPE = $8C13; |
GL_TEXTURE_DEPTH_TYPE = $8C16; |
GL_UNSIGNED_NORMALIZED = $8C17; |
GL_FRAMEBUFFER_BINDING = $8CA6; |
GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; |
GL_RENDERBUFFER_BINDING = $8CA7; |
GL_READ_FRAMEBUFFER = $8CA8; |
GL_DRAW_FRAMEBUFFER = $8CA9; |
GL_READ_FRAMEBUFFER_BINDING = $8CAA; |
GL_RENDERBUFFER_SAMPLES = $8CAB; |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0; |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3; |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4; |
GL_FRAMEBUFFER_COMPLETE = $8CD5; |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6; |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7; |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB; |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC; |
GL_FRAMEBUFFER_UNSUPPORTED = $8CDD; |
GL_MAX_COLOR_ATTACHMENTS = $8CDF; |
GL_COLOR_ATTACHMENT0 = $8CE0; |
GL_COLOR_ATTACHMENT1 = $8CE1; |
GL_COLOR_ATTACHMENT2 = $8CE2; |
GL_COLOR_ATTACHMENT3 = $8CE3; |
GL_COLOR_ATTACHMENT4 = $8CE4; |
GL_COLOR_ATTACHMENT5 = $8CE5; |
GL_COLOR_ATTACHMENT6 = $8CE6; |
GL_COLOR_ATTACHMENT7 = $8CE7; |
GL_COLOR_ATTACHMENT8 = $8CE8; |
GL_COLOR_ATTACHMENT9 = $8CE9; |
GL_COLOR_ATTACHMENT10 = $8CEA; |
GL_COLOR_ATTACHMENT11 = $8CEB; |
GL_COLOR_ATTACHMENT12 = $8CEC; |
GL_COLOR_ATTACHMENT13 = $8CED; |
GL_COLOR_ATTACHMENT14 = $8CEE; |
GL_COLOR_ATTACHMENT15 = $8CEF; |
GL_DEPTH_ATTACHMENT = $8D00; |
GL_STENCIL_ATTACHMENT = $8D20; |
GL_FRAMEBUFFER = $8D40; |
GL_RENDERBUFFER = $8D41; |
GL_RENDERBUFFER_WIDTH = $8D42; |
GL_RENDERBUFFER_HEIGHT = $8D43; |
GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44; |
GL_STENCIL_INDEX1 = $8D46; |
GL_STENCIL_INDEX4 = $8D47; |
GL_STENCIL_INDEX8 = $8D48; |
GL_STENCIL_INDEX16 = $8D49; |
GL_RENDERBUFFER_RED_SIZE = $8D50; |
GL_RENDERBUFFER_GREEN_SIZE = $8D51; |
GL_RENDERBUFFER_BLUE_SIZE = $8D52; |
GL_RENDERBUFFER_ALPHA_SIZE = $8D53; |
GL_RENDERBUFFER_DEPTH_SIZE = $8D54; |
GL_RENDERBUFFER_STENCIL_SIZE = $8D55; |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56; |
GL_MAX_SAMPLES = $8D57; |
GL_INDEX = $8222; |
GL_TEXTURE_LUMINANCE_TYPE = $8C14; |
GL_TEXTURE_INTENSITY_TYPE = $8C15; |
GL_MAP_READ_BIT = $0001; |
GL_MAP_WRITE_BIT = $0002; |
GL_MAP_INVALIDATE_RANGE_BIT = $0004; |
GL_MAP_INVALIDATE_BUFFER_BIT = $0008; |
GL_MAP_FLUSH_EXPLICIT_BIT = $0010; |
GL_MAP_UNSYNCHRONIZED_BIT = $0020; |
GL_VERTEX_ARRAY_BINDING = $85B5; |
GL_COPY_READ_BUFFER = $8F36; |
GL_COPY_WRITE_BUFFER = $8F37; |
GL_UNIFORM_BUFFER = $8A11; |
GL_UNIFORM_BUFFER_BINDING = $8A28; |
GL_UNIFORM_BUFFER_START = $8A29; |
GL_UNIFORM_BUFFER_SIZE = $8A2A; |
GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B; |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C; |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D; |
GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E; |
GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F; |
GL_MAX_UNIFORM_BLOCK_SIZE = $8A30; |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31; |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32; |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33; |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34; |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35; |
GL_ACTIVE_UNIFORM_BLOCKS = $8A36; |
GL_UNIFORM_TYPE = $8A37; |
GL_UNIFORM_SIZE = $8A38; |
GL_UNIFORM_NAME_LENGTH = $8A39; |
GL_UNIFORM_BLOCK_INDEX = $8A3A; |
GL_UNIFORM_OFFSET = $8A3B; |
GL_UNIFORM_ARRAY_STRIDE = $8A3C; |
GL_UNIFORM_MATRIX_STRIDE = $8A3D; |
GL_UNIFORM_IS_ROW_MAJOR = $8A3E; |
GL_UNIFORM_BLOCK_BINDING = $8A3F; |
GL_UNIFORM_BLOCK_DATA_SIZE = $8A40; |
GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41; |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42; |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43; |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44; |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45; |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46; |
GL_INVALID_INDEX = DWord($FFFFFFFF); |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C; |
GL_FIRST_VERTEX_CONVENTION = $8E4D; |
GL_LAST_VERTEX_CONVENTION = $8E4E; |
GL_PROVOKING_VERTEX = $8E4F; |
GL_MAX_SERVER_WAIT_TIMEOUT = $9111; |
GL_OBJECT_TYPE = $9112; |
GL_SYNC_CONDITION = $9113; |
GL_SYNC_STATUS = $9114; |
GL_SYNC_FLAGS = $9115; |
GL_SYNC_FENCE = $9116; |
GL_SYNC_GPU_COMMANDS_COMPLETE = $9117; |
GL_UNSIGNALED = $9118; |
GL_SIGNALED = $9119; |
GL_ALREADY_SIGNALED = $911A; |
GL_TIMEOUT_EXPIRED = $911B; |
GL_CONDITION_SATISFIED = $911C; |
GL_WAIT_FAILED = $911D; |
GL_SYNC_FLUSH_COMMANDS_BIT = $00000001; |
GL_TIMEOUT_IGNORED = QWord($FFFFFFFFFFFFFFFF); |
GL_SAMPLE_POSITION = $8E50; |
GL_SAMPLE_MASK = $8E51; |
GL_SAMPLE_MASK_VALUE = $8E52; |
GL_MAX_SAMPLE_MASK_WORDS = $8E59; |
GL_TEXTURE_2D_MULTISAMPLE = $9100; |
GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101; |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102; |
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103; |
GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104; |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105; |
GL_TEXTURE_SAMPLES = $9106; |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107; |
GL_SAMPLER_2D_MULTISAMPLE = $9108; |
GL_INT_SAMPLER_2D_MULTISAMPLE = $9109; |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A; |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B; |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C; |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D; |
GL_MAX_COLOR_TEXTURE_SAMPLES = $910E; |
GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F; |
GL_MAX_INTEGER_SAMPLES = $9110; |
GL_SRC1_COLOR = $88F9; |
GL_ONE_MINUS_SRC1_COLOR = $88FA; |
GL_ONE_MINUS_SRC1_ALPHA = $88FB; |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC; |
GL_SAMPLER_BINDING = $8919; |
GL_TIME_ELAPSED = $88BF; |
GL_TIMESTAMP = $8E28; |
GL_INT_2_10_10_10_REV = $8D9F; |
GL_DOUBLE_VEC2 = $8FFC; |
GL_DOUBLE_VEC3 = $8FFD; |
GL_DOUBLE_VEC4 = $8FFE; |
GL_DOUBLE_MAT2 = $8F46; |
GL_DOUBLE_MAT3 = $8F47; |
GL_DOUBLE_MAT4 = $8F48; |
GL_DOUBLE_MAT2x3 = $8F49; |
GL_DOUBLE_MAT2x4 = $8F4A; |
GL_DOUBLE_MAT3x2 = $8F4B; |
GL_DOUBLE_MAT3x4 = $8F4C; |
GL_DOUBLE_MAT4x2 = $8F4D; |
GL_DOUBLE_MAT4x3 = $8F4E; |
GL_ACTIVE_SUBROUTINES = $8DE5; |
GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6; |
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47; |
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48; |
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49; |
GL_MAX_SUBROUTINES = $8DE7; |
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8; |
GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A; |
GL_COMPATIBLE_SUBROUTINES = $8E4B; |
GL_PATCHES = $000E; |
GL_PATCH_VERTICES = $8E72; |
GL_PATCH_DEFAULT_INNER_LEVEL = $8E73; |
GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74; |
GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75; |
GL_TESS_GEN_MODE = $8E76; |
GL_TESS_GEN_SPACING = $8E77; |
GL_TESS_GEN_VERTEX_ORDER = $8E78; |
GL_TESS_GEN_POINT_MODE = $8E79; |
GL_ISOLINES = $8E7A; |
GL_FRACTIONAL_ODD = $8E7B; |
GL_FRACTIONAL_EVEN = $8E7C; |
GL_MAX_PATCH_VERTICES = $8E7D; |
GL_MAX_TESS_GEN_LEVEL = $8E7E; |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F; |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80; |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81; |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82; |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83; |
GL_MAX_TESS_PATCH_COMPONENTS = $8E84; |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85; |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86; |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89; |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A; |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C; |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D; |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E; |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F; |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0; |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1; |
GL_TESS_EVALUATION_SHADER = $8E87; |
GL_TESS_CONTROL_SHADER = $8E88; |
GL_TRANSFORM_FEEDBACK = $8E22; |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = $8E23; |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = $8E24; |
GL_TRANSFORM_FEEDBACK_BINDING = $8E25; |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70; |
GL_BLEND_DST_RGB = $80C8; |
GL_BLEND_SRC_RGB = $80C9; |
GL_BLEND_DST_ALPHA = $80CA; |
GL_BLEND_SRC_ALPHA = $80CB; |
GL_POINT_SIZE_MIN = $8126; |
GL_POINT_SIZE_MAX = $8127; |
GL_POINT_FADE_THRESHOLD_SIZE = $8128; |
GL_POINT_DISTANCE_ATTENUATION = $8129; |
GL_GENERATE_MIPMAP = $8191; |
GL_GENERATE_MIPMAP_HINT = $8192; |
GL_DEPTH_COMPONENT16 = $81A5; |
GL_DEPTH_COMPONENT24 = $81A6; |
GL_DEPTH_COMPONENT32 = $81A7; |
GL_MIRRORED_REPEAT = $8370; |
GL_FOG_COORDINATE_SOURCE = $8450; |
GL_FOG_COORDINATE = $8451; |
GL_FRAGMENT_DEPTH = $8452; |
GL_CURRENT_FOG_COORDINATE = $8453; |
GL_FOG_COORDINATE_ARRAY_TYPE = $8454; |
GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; |
GL_FOG_COORDINATE_ARRAY_POINTER = $8456; |
GL_FOG_COORDINATE_ARRAY = $8457; |
GL_COLOR_SUM = $8458; |
GL_CURRENT_SECONDARY_COLOR = $8459; |
GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; |
GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; |
GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; |
GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; |
GL_SECONDARY_COLOR_ARRAY = $845E; |
GL_MAX_TEXTURE_LOD_BIAS = $84FD; |
GL_TEXTURE_FILTER_CONTROL = $8500; |
GL_TEXTURE_LOD_BIAS = $8501; |
GL_INCR_WRAP = $8507; |
GL_DECR_WRAP = $8508; |
GL_TEXTURE_DEPTH_SIZE = $884A; |
GL_DEPTH_TEXTURE_MODE = $884B; |
GL_TEXTURE_COMPARE_MODE = $884C; |
GL_TEXTURE_COMPARE_FUNC = $884D; |
GL_COMPARE_R_TO_TEXTURE = $884E; |
GL_BUFFER_SIZE = $8764; |
GL_BUFFER_USAGE = $8765; |
GL_QUERY_COUNTER_BITS = $8864; |
GL_CURRENT_QUERY = $8865; |
GL_QUERY_RESULT = $8866; |
GL_QUERY_RESULT_AVAILABLE = $8867; |
GL_ARRAY_BUFFER = $8892; |
GL_ELEMENT_ARRAY_BUFFER = $8893; |
GL_ARRAY_BUFFER_BINDING = $8894; |
GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; |
GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; |
GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; |
GL_COLOR_ARRAY_BUFFER_BINDING = $8898; |
GL_INDEX_ARRAY_BUFFER_BINDING = $8899; |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; |
GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; |
GL_READ_ONLY = $88B8; |
GL_WRITE_ONLY = $88B9; |
GL_READ_WRITE = $88BA; |
GL_BUFFER_ACCESS = $88BB; |
GL_BUFFER_MAPPED = $88BC; |
GL_BUFFER_MAP_POINTER = $88BD; |
GL_STREAM_DRAW = $88E0; |
GL_STREAM_READ = $88E1; |
GL_STREAM_COPY = $88E2; |
GL_STATIC_DRAW = $88E4; |
GL_STATIC_READ = $88E5; |
GL_STATIC_COPY = $88E6; |
GL_DYNAMIC_DRAW = $88E8; |
GL_DYNAMIC_READ = $88E9; |
GL_DYNAMIC_COPY = $88EA; |
GL_SAMPLES_PASSED = $8914; |
GL_FOG_COORD_SRC = $8450; |
GL_FOG_COORD = $8451; |
GL_CURRENT_FOG_COORD = $8453; |
GL_FOG_COORD_ARRAY_TYPE = $8454; |
GL_FOG_COORD_ARRAY_STRIDE = $8455; |
GL_FOG_COORD_ARRAY_POINTER = $8456; |
GL_FOG_COORD_ARRAY = $8457; |
GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; |
GL_SRC0_RGB = $8580; |
GL_SRC1_RGB = $8581; |
GL_SRC2_RGB = $8582; |
GL_SRC0_ALPHA = $8588; |
GL_SRC1_ALPHA = $8589; |
GL_SRC2_ALPHA = $858A; |
GL_BLEND_EQUATION_RGB = $8009; |
GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; |
GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; |
GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; |
GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; |
GL_CURRENT_VERTEX_ATTRIB = $8626; |
GL_VERTEX_PROGRAM_POINT_SIZE = $8642; |
GL_VERTEX_PROGRAM_TWO_SIDE = $8643; |
GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; |
GL_STENCIL_BACK_FUNC = $8800; |
GL_STENCIL_BACK_FAIL = $8801; |
GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; |
GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; |
GL_MAX_DRAW_BUFFERS = $8824; |
GL_DRAW_BUFFER0 = $8825; |
GL_DRAW_BUFFER1 = $8826; |
GL_DRAW_BUFFER2 = $8827; |
GL_DRAW_BUFFER3 = $8828; |
GL_DRAW_BUFFER4 = $8829; |
GL_DRAW_BUFFER5 = $882A; |
GL_DRAW_BUFFER6 = $882B; |
GL_DRAW_BUFFER7 = $882C; |
GL_DRAW_BUFFER8 = $882D; |
GL_DRAW_BUFFER9 = $882E; |
GL_DRAW_BUFFER10 = $882F; |
GL_DRAW_BUFFER11 = $8830; |
GL_DRAW_BUFFER12 = $8831; |
GL_DRAW_BUFFER13 = $8832; |
GL_DRAW_BUFFER14 = $8833; |
GL_DRAW_BUFFER15 = $8834; |
GL_BLEND_EQUATION_ALPHA = $883D; |
GL_POINT_SPRITE = $8861; |
GL_COORD_REPLACE = $8862; |
GL_MAX_VERTEX_ATTRIBS = $8869; |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; |
GL_MAX_TEXTURE_COORDS = $8871; |
GL_MAX_TEXTURE_IMAGE_UNITS = $8872; |
GL_FRAGMENT_SHADER = $8B30; |
GL_VERTEX_SHADER = $8B31; |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; |
GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; |
GL_MAX_VARYING_FLOATS = $8B4B; |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; |
GL_SHADER_TYPE = $8B4F; |
GL_FLOAT_VEC2 = $8B50; |
GL_FLOAT_VEC3 = $8B51; |
GL_FLOAT_VEC4 = $8B52; |
GL_INT_VEC2 = $8B53; |
GL_INT_VEC3 = $8B54; |
GL_INT_VEC4 = $8B55; |
GL_BOOL = $8B56; |
GL_BOOL_VEC2 = $8B57; |
GL_BOOL_VEC3 = $8B58; |
GL_BOOL_VEC4 = $8B59; |
GL_FLOAT_MAT2 = $8B5A; |
GL_FLOAT_MAT3 = $8B5B; |
GL_FLOAT_MAT4 = $8B5C; |
GL_SAMPLER_1D = $8B5D; |
GL_SAMPLER_2D = $8B5E; |
GL_SAMPLER_3D = $8B5F; |
GL_SAMPLER_CUBE = $8B60; |
GL_SAMPLER_1D_SHADOW = $8B61; |
GL_SAMPLER_2D_SHADOW = $8B62; |
GL_DELETE_STATUS = $8B80; |
GL_COMPILE_STATUS = $8B81; |
GL_LINK_STATUS = $8B82; |
GL_VALIDATE_STATUS = $8B83; |
GL_INFO_LOG_LENGTH = $8B84; |
GL_ATTACHED_SHADERS = $8B85; |
GL_ACTIVE_UNIFORMS = $8B86; |
GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; |
GL_SHADER_SOURCE_LENGTH = $8B88; |
GL_ACTIVE_ATTRIBUTES = $8B89; |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; |
GL_SHADING_LANGUAGE_VERSION = $8B8C; |
GL_CURRENT_PROGRAM = $8B8D; |
GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; |
GL_LOWER_LEFT = $8CA1; |
GL_UPPER_LEFT = $8CA2; |
GL_STENCIL_BACK_REF = $8CA3; |
GL_STENCIL_BACK_VALUE_MASK = $8CA4; |
GL_STENCIL_BACK_WRITEMASK = $8CA5; |
GL_PIXEL_PACK_BUFFER = $88EB; |
GL_PIXEL_UNPACK_BUFFER = $88EC; |
GL_PIXEL_PACK_BUFFER_BINDING = $88ED; |
GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF; |
GL_FLOAT_MAT2x3 = $8B65; |
GL_FLOAT_MAT2x4 = $8B66; |
GL_FLOAT_MAT3x2 = $8B67; |
GL_FLOAT_MAT3x4 = $8B68; |
GL_FLOAT_MAT4x2 = $8B69; |
GL_FLOAT_MAT4x3 = $8B6A; |
GL_SRGB = $8C40; |
GL_SRGB8 = $8C41; |
GL_SRGB_ALPHA = $8C42; |
GL_SRGB8_ALPHA8 = $8C43; |
GL_COMPRESSED_SRGB = $8C48; |
GL_COMPRESSED_SRGB_ALPHA = $8C49; |
GL_CURRENT_RASTER_SECONDARY_COLOR = $845F; |
GL_SLUMINANCE_ALPHA = $8C44; |
GL_SLUMINANCE8_ALPHA8 = $8C45; |
GL_SLUMINANCE = $8C46; |
GL_SLUMINANCE8 = $8C47; |
GL_COMPRESSED_SLUMINANCE = $8C4A; |
GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B; |
GL_COMPARE_REF_TO_TEXTURE = $884E; |
GL_CLIP_DISTANCE0 = $3000; |
GL_CLIP_DISTANCE1 = $3001; |
GL_CLIP_DISTANCE2 = $3002; |
GL_CLIP_DISTANCE3 = $3003; |
GL_CLIP_DISTANCE4 = $3004; |
GL_CLIP_DISTANCE5 = $3005; |
GL_CLIP_DISTANCE6 = $3006; |
GL_CLIP_DISTANCE7 = $3007; |
GL_MAX_CLIP_DISTANCES = $0D32; |
GL_MAJOR_VERSION = $821B; |
GL_MINOR_VERSION = $821C; |
GL_NUM_EXTENSIONS = $821D; |
GL_CONTEXT_FLAGS = $821E; |
GL_DEPTH_BUFFER = $8223; |
GL_STENCIL_BUFFER = $8224; |
GL_COMPRESSED_RED = $8225; |
GL_COMPRESSED_RG = $8226; |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001; |
GL_RGBA32F = $8814; |
GL_RGB32F = $8815; |
GL_RGBA16F = $881A; |
GL_RGB16F = $881B; |
GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD; |
GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF; |
GL_MIN_PROGRAM_TEXEL_OFFSET = $8904; |
GL_MAX_PROGRAM_TEXEL_OFFSET = $8905; |
GL_CLAMP_READ_COLOR = $891C; |
GL_FIXED_ONLY = $891D; |
GL_MAX_VARYING_COMPONENTS = $8B4B; |
GL_TEXTURE_1D_ARRAY = $8C18; |
GL_PROXY_TEXTURE_1D_ARRAY = $8C19; |
GL_TEXTURE_2D_ARRAY = $8C1A; |
GL_PROXY_TEXTURE_2D_ARRAY = $8C1B; |
GL_TEXTURE_BINDING_1D_ARRAY = $8C1C; |
GL_TEXTURE_BINDING_2D_ARRAY = $8C1D; |
GL_R11F_G11F_B10F = $8C3A; |
GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B; |
GL_RGB9_E5 = $8C3D; |
GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E; |
GL_TEXTURE_SHARED_SIZE = $8C3F; |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76; |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F; |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80; |
GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83; |
GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84; |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85; |
GL_PRIMITIVES_GENERATED = $8C87; |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88; |
GL_RASTERIZER_DISCARD = $8C89; |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A; |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B; |
GL_INTERLEAVED_ATTRIBS = $8C8C; |
GL_SEPARATE_ATTRIBS = $8C8D; |
GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E; |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F; |
GL_RGBA32UI = $8D70; |
GL_RGB32UI = $8D71; |
GL_RGBA16UI = $8D76; |
GL_RGB16UI = $8D77; |
GL_RGBA8UI = $8D7C; |
GL_RGB8UI = $8D7D; |
GL_RGBA32I = $8D82; |
GL_RGB32I = $8D83; |
GL_RGBA16I = $8D88; |
GL_RGB16I = $8D89; |
GL_RGBA8I = $8D8E; |
GL_RGB8I = $8D8F; |
GL_RED_INTEGER = $8D94; |
GL_GREEN_INTEGER = $8D95; |
GL_BLUE_INTEGER = $8D96; |
GL_RGB_INTEGER = $8D98; |
GL_RGBA_INTEGER = $8D99; |
GL_BGR_INTEGER = $8D9A; |
GL_BGRA_INTEGER = $8D9B; |
GL_SAMPLER_1D_ARRAY = $8DC0; |
GL_SAMPLER_2D_ARRAY = $8DC1; |
GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3; |
GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4; |
GL_SAMPLER_CUBE_SHADOW = $8DC5; |
GL_UNSIGNED_INT_VEC2 = $8DC6; |
GL_UNSIGNED_INT_VEC3 = $8DC7; |
GL_UNSIGNED_INT_VEC4 = $8DC8; |
GL_INT_SAMPLER_1D = $8DC9; |
GL_INT_SAMPLER_2D = $8DCA; |
GL_INT_SAMPLER_3D = $8DCB; |
GL_INT_SAMPLER_CUBE = $8DCC; |
GL_INT_SAMPLER_1D_ARRAY = $8DCE; |
GL_INT_SAMPLER_2D_ARRAY = $8DCF; |
GL_UNSIGNED_INT_SAMPLER_1D = $8DD1; |
GL_UNSIGNED_INT_SAMPLER_2D = $8DD2; |
GL_UNSIGNED_INT_SAMPLER_3D = $8DD3; |
GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4; |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6; |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7; |
GL_QUERY_WAIT = $8E13; |
GL_QUERY_NO_WAIT = $8E14; |
GL_QUERY_BY_REGION_WAIT = $8E15; |
GL_QUERY_BY_REGION_NO_WAIT = $8E16; |
GL_BUFFER_ACCESS_FLAGS = $911F; |
GL_BUFFER_MAP_LENGTH = $9120; |
GL_BUFFER_MAP_OFFSET = $9121; |
GL_CLAMP_VERTEX_COLOR = $891A; |
GL_CLAMP_FRAGMENT_COLOR = $891B; |
GL_ALPHA_INTEGER = $8D97; |
GL_SAMPLER_2D_RECT = $8B63; |
GL_SAMPLER_2D_RECT_SHADOW = $8B64; |
GL_SAMPLER_BUFFER = $8DC2; |
GL_INT_SAMPLER_2D_RECT = $8DCD; |
GL_INT_SAMPLER_BUFFER = $8DD0; |
GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5; |
GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8; |
GL_TEXTURE_BUFFER = $8C2A; |
GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B; |
GL_TEXTURE_BINDING_BUFFER = $8C2C; |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D; |
GL_TEXTURE_BUFFER_FORMAT = $8C2E; |
GL_TEXTURE_RECTANGLE = $84F5; |
GL_TEXTURE_BINDING_RECTANGLE = $84F6; |
GL_PROXY_TEXTURE_RECTANGLE = $84F7; |
GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8; |
GL_RED_SNORM = $8F90; |
GL_RG_SNORM = $8F91; |
GL_RGB_SNORM = $8F92; |
GL_RGBA_SNORM = $8F93; |
GL_R8_SNORM = $8F94; |
GL_RG8_SNORM = $8F95; |
GL_RGB8_SNORM = $8F96; |
GL_RGBA8_SNORM = $8F97; |
GL_R16_SNORM = $8F98; |
GL_RG16_SNORM = $8F99; |
GL_RGB16_SNORM = $8F9A; |
GL_RGBA16_SNORM = $8F9B; |
GL_SIGNED_NORMALIZED = $8F9C; |
GL_PRIMITIVE_RESTART = $8F9D; |
GL_PRIMITIVE_RESTART_INDEX = $8F9E; |
GL_CONTEXT_CORE_PROFILE_BIT = $00000001; |
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002; |
GL_LINES_ADJACENCY = $000A; |
GL_LINE_STRIP_ADJACENCY = $000B; |
GL_TRIANGLES_ADJACENCY = $000C; |
GL_TRIANGLE_STRIP_ADJACENCY = $000D; |
GL_PROGRAM_POINT_SIZE = $8642; |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29; |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7; |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8; |
GL_GEOMETRY_SHADER = $8DD9; |
GL_GEOMETRY_VERTICES_OUT = $8916; |
GL_GEOMETRY_INPUT_TYPE = $8917; |
GL_GEOMETRY_OUTPUT_TYPE = $8918; |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF; |
GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0; |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1; |
GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122; |
GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123; |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124; |
GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125; |
GL_CONTEXT_PROFILE_MASK = $9126; |
Variables
glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); cdecl; |
glBlendEquation: procedure(mode: GLenum); cdecl; |
glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); cdecl; |
glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); cdecl; |
glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); cdecl; |
glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); cdecl; |
glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); cdecl; |
glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); cdecl; |
glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); cdecl; |
glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); cdecl; |
glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); cdecl; |
glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); cdecl; |
glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetHistogram: procedure(target: GLenum); cdecl; |
glResetMinmax: procedure(target: GLenum); cdecl; |
glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glActiveTexture: procedure(texture: GLenum); cdecl; |
glClientActiveTexture: procedure(texture: GLenum); cdecl; |
glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); cdecl; |
glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); cdecl; |
glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord1i: procedure(target: GLenum; s: GLint); cdecl; |
glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); cdecl; |
glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); cdecl; |
glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); cdecl; |
glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); cdecl; |
glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); cdecl; |
glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); cdecl; |
glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); cdecl; |
glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); cdecl; |
glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); cdecl; |
glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); cdecl; |
glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); cdecl; |
glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); cdecl; |
glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); cdecl; |
glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); cdecl; |
glLoadTransposeMatrixf: procedure(const m: PGLfloat); cdecl; |
glLoadTransposeMatrixd: procedure(const m: PGLdouble); cdecl; |
glMultTransposeMatrixf: procedure(const m: PGLfloat); cdecl; |
glMultTransposeMatrixd: procedure(const m: PGLdouble); cdecl; |
glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); cdecl; |
glActiveTextureARB: procedure(texture: GLenum); cdecl; |
glClientActiveTextureARB: procedure(texture: GLenum); cdecl; |
glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); cdecl; |
glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); cdecl; |
glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); cdecl; |
glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); cdecl; |
glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); cdecl; |
glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); cdecl; |
glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); cdecl; |
glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); cdecl; |
glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); cdecl; |
glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); cdecl; |
glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); cdecl; |
glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); cdecl; |
glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); cdecl; |
glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); cdecl; |
glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); cdecl; |
glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); cdecl; |
glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); cdecl; |
glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); cdecl; |
glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); cdecl; |
glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); cdecl; |
glLoadTransposeMatrixfARB: procedure(m: PGLfloat); cdecl; |
glLoadTransposeMatrixdARB: procedure(m: PGLdouble); cdecl; |
glMultTransposeMatrixfARB: procedure(m: PGLfloat); cdecl; |
glMultTransposeMatrixdARB: procedure(m: PGLdouble); cdecl; |
glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); cdecl; |
glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); cdecl; |
glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); cdecl; |
glWeightbvARB: procedure(size: GLint; weights: PGLbyte); cdecl; |
glWeightsvARB: procedure(size: GLint; weights: PGLshort); cdecl; |
glWeightivARB: procedure(size: GLint; weights: PGLint); cdecl; |
glWeightfvARB: procedure(size: GLint; weights: PGLfloat); cdecl; |
glWeightdvARB: procedure(size: GLint; weights: PGLdouble); cdecl; |
glWeightvARB: procedure(size: GLint; weights: PGLdouble); cdecl; |
glWeightubvARB: procedure(size: GLint; weights: PGLubyte); cdecl; |
glWeightusvARB: procedure(size: GLint; weights: PGLushort); cdecl; |
glWeightuivARB: procedure(size: GLint; weights: PGLuint); cdecl; |
glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glVertexBlendARB: procedure(count: GLint); cdecl; |
glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glEnableVertexAttribArrayARB: procedure(index: GLuint); cdecl; |
glDisableVertexAttribArrayARB: procedure(index: GLuint); cdecl; |
glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); cdecl; |
glBindProgramARB: procedure(target: GLenum; _program: GLuint); cdecl; |
glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); cdecl; |
glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); cdecl; |
glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; |
glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; |
glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); cdecl; |
glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); cdecl; |
glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); cdecl; |
glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); cdecl; |
glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); cdecl; |
glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgramARB: function(_program: GLuint): GLboolean; cdecl; |
glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2iARB: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2sARB: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2dvARB: procedure(const p: PGLdouble); cdecl; |
glWindowPos2fvARB: procedure(const p: PGLfloat); cdecl; |
glWindowPos2ivARB: procedure(const p: PGLint); cdecl; |
glWindowPos2svARB: procedure(const p: PGLshort); cdecl; |
glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3dvARB: procedure(const p: PGLdouble); cdecl; |
glWindowPos3fvARB: procedure(const p: PGLfloat); cdecl; |
glWindowPos3ivARB: procedure(const p: PGLint); cdecl; |
glWindowPos3svARB: procedure(const p: PGLshort); cdecl; |
glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); cdecl; |
glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; |
glBlendEquationEXT: procedure(mode: GLenum); cdecl; |
glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); cdecl; |
glLockArraysEXT: procedure(first: GLint; count: GLsizei); cdecl; |
glUnlockArraysEXT: procedure(); cdecl; |
glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); cdecl; |
glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); cdecl; |
glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); cdecl; |
glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); cdecl; |
glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); cdecl; |
glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); cdecl; |
glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); cdecl; |
glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glFogCoordfEXT: procedure(coord: GLfloat); cdecl; |
glFogCoorddEXT: procedure(coord: GLdouble); cdecl; |
glFogCoordfvEXT: procedure(coord: PGLfloat); cdecl; |
glFogCoorddvEXT: procedure(coord: PGLdouble); cdecl; |
glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetHistogramEXT: procedure(target: GLenum); cdecl; |
glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); cdecl; |
glResetMinmaxEXT: procedure(target: GLenum); cdecl; |
glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); cdecl; |
glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); cdecl; |
glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); cdecl; |
glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); cdecl; |
glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); cdecl; |
glSecondaryColor3bEXT: procedure(components: GLbyte); cdecl; |
glSecondaryColor3sEXT: procedure(components: GLshort); cdecl; |
glSecondaryColor3iEXT: procedure(components: GLint); cdecl; |
glSecondaryColor3fEXT: procedure(components: GLfloat); cdecl; |
glSecondaryColor3dEXT: procedure(components: GLdouble); cdecl; |
glSecondaryColor3ubEXT: procedure(components: GLubyte); cdecl; |
glSecondaryColor3usEXT: procedure(components: GLushort); cdecl; |
glSecondaryColor3uiEXT: procedure(components: GLuint); cdecl; |
glSecondaryColor3bvEXT: procedure(components: GLbyte); cdecl; |
glSecondaryColor3svEXT: procedure(components: GLshort); cdecl; |
glSecondaryColor3ivEXT: procedure(components: GLint); cdecl; |
glSecondaryColor3fvEXT: procedure(components: GLfloat); cdecl; |
glSecondaryColor3dvEXT: procedure(components: GLdouble); cdecl; |
glSecondaryColor3ubvEXT: procedure(components: GLubyte); cdecl; |
glSecondaryColor3usvEXT: procedure(components: GLushort); cdecl; |
glSecondaryColor3uivEXT: procedure(components: GLuint); cdecl; |
glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glActiveStencilFaceEXT: procedure(face: GLenum); cdecl; |
glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); cdecl; |
glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); cdecl; |
glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); cdecl; |
glBindTextureEXT: procedure(target: GLenum; texture: GLuint); cdecl; |
glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); cdecl; |
glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; cdecl; |
glIsTextureEXT: function(texture: GLuint): GLboolean; cdecl; |
glArrayElementEXT: procedure(i: GLint); cdecl; |
glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); cdecl; |
glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); cdecl; |
glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); cdecl; |
glBeginVertexShaderEXT: procedure(); cdecl; |
glEndVertexShaderEXT: procedure(); cdecl; |
glBindVertexShaderEXT: procedure(id: GLuint); cdecl; |
glGenVertexShadersEXT: function(range: GLuint): GLuint; cdecl; |
glDeleteVertexShaderEXT: procedure(id: GLuint); cdecl; |
glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); cdecl; |
glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); cdecl; |
glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); cdecl; |
glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); cdecl; |
glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); cdecl; |
glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); cdecl; |
glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); cdecl; |
glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; cdecl; |
glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); cdecl; |
glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); cdecl; |
glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); cdecl; |
glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); cdecl; |
glVariantivEXT: procedure(id: GLuint; addr: PGLint); cdecl; |
glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); cdecl; |
glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); cdecl; |
glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); cdecl; |
glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); cdecl; |
glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); cdecl; |
glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); cdecl; |
glEnableVariantClientStateEXT: procedure(id: GLuint); cdecl; |
glDisableVariantClientStateEXT: procedure(id: GLuint); cdecl; |
glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; cdecl; |
glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; cdecl; |
glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; cdecl; |
glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; cdecl; |
glBindParameterEXT: function(value: GLenum): GLuint; cdecl; |
glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; cdecl; |
glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); cdecl; |
glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); cdecl; |
glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); cdecl; |
glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); cdecl; |
glVertexWeightfEXT: procedure(weight: GLfloat); cdecl; |
glVertexWeightfvEXT: procedure(weight: PGLfloat); cdecl; |
glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); cdecl; |
glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); cdecl; |
glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glEvalMapsNV: procedure(target: GLenum; mode: GLenum); cdecl; |
glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); cdecl; |
glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); cdecl; |
glSetFenceNV: procedure(fence: GLuint; condition: GLenum); cdecl; |
glTestFenceNV: function(fence: GLuint): GLboolean; cdecl; |
glFinishFenceNV: procedure(fence: GLuint); cdecl; |
glIsFenceNV: function(fence: GLuint): GLboolean; cdecl; |
glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsOcclusionQueryNV: function(id: GLuint): GLboolean; cdecl; |
glBeginOcclusionQueryNV: procedure(id: GLuint); cdecl; |
glEndOcclusionQueryNV: procedure(); cdecl; |
glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glPointParameteriNV: procedure(pname: GLenum; param: GLint); cdecl; |
glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); cdecl; |
glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); cdecl; |
glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); cdecl; |
glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); cdecl; |
glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); cdecl; |
glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); cdecl; |
glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); cdecl; |
glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); cdecl; |
glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); cdecl; |
glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushVertexArrayRangeNV: procedure(); cdecl; |
glBindProgramNV: procedure(target: GLenum; id: GLuint); cdecl; |
glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); cdecl; |
glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; cdecl; |
glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); cdecl; |
glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgramNV: function(id: GLuint): GLboolean; cdecl; |
glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); cdecl; |
glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; |
glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); cdecl; |
glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); cdecl; |
glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); cdecl; |
glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); cdecl; |
glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); cdecl; |
glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); cdecl; |
glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); cdecl; |
glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); cdecl; |
glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); cdecl; |
glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); cdecl; |
glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); cdecl; |
glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); cdecl; |
glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); cdecl; |
glGenFragmentShadersATI: function(range: GLuint): GLuint; cdecl; |
glBindFragmentShaderATI: procedure(id: GLuint); cdecl; |
glDeleteFragmentShaderATI: procedure(id: GLuint); cdecl; |
glBeginFragmentShaderATI: procedure(); cdecl; |
glEndFragmentShaderATI: procedure(); cdecl; |
glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); cdecl; |
glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); cdecl; |
glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); cdecl; |
glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); cdecl; |
glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); cdecl; |
glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); cdecl; |
glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); cdecl; |
glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); cdecl; |
glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); cdecl; |
glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); cdecl; |
glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); cdecl; |
glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; cdecl; |
glIsObjectBufferATI: function(buffer: GLuint): GLboolean; cdecl; |
glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); cdecl; |
glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); cdecl; |
glDeleteObjectBufferATI: procedure(buffer: GLuint); cdecl; |
glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); cdecl; |
glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glVertexStream1s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream1i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream1iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream2s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream2i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream2iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream3s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream3i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream3iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream4s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream4i: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glVertexStream4iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); cdecl; |
glNormalStream3s: procedure(stream: GLenum; coords: GLshort); cdecl; |
glNormalStream3i: procedure(stream: GLenum; coords: GLint); cdecl; |
glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); cdecl; |
glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); cdecl; |
glNormalStream3iv: procedure(stream: GLenum; coords: GLint); cdecl; |
glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); cdecl; |
glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); cdecl; |
glClientActiveVertexStream: procedure(stream: GLenum); cdecl; |
glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); cdecl; |
glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); cdecl; |
glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); cdecl; |
glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); cdecl; |
glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); cdecl; |
glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); cdecl; |
glResizeBuffersMESA: procedure(); cdecl; |
glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2iMESA: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos2svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos2fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos2dvMESA: procedure(const p: PGLdouble); cdecl; |
glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos3svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos3fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos3dvMESA: procedure(const p: PGLdouble); cdecl; |
glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); cdecl; |
glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glWindowPos4ivMESA: procedure(const p: PGLint); cdecl; |
glWindowPos4svMESA: procedure(const p: PGLshort); cdecl; |
glWindowPos4fvMESA: procedure(const p: PGLfloat); cdecl; |
glWindowPos4dvMESA: procedure(const p: PGLdouble); cdecl; |
glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); cdecl; |
glSamplePatternSGIS: procedure(pattern: GLenum); cdecl; |
glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); cdecl; |
glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); cdecl; |
glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); cdecl; |
glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); cdecl; |
glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); cdecl; |
glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); cdecl; |
glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); cdecl; |
glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); cdecl; |
glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); cdecl; |
glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); cdecl; |
glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); cdecl; |
glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); cdecl; |
glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); cdecl; |
glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); cdecl; |
glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); cdecl; |
glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); cdecl; |
glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); cdecl; |
glBindBufferARB: procedure(target : GLenum; buffer: GLuint); cdecl; |
glDeleteBuffersARB: procedure(n : GLsizei; buffers : PGLuint); cdecl; |
glGenBuffersARB: procedure(n : GLsizei; buffers : PGLuint); cdecl; |
glIsBufferARB: function(buffer : GLuint) :GLboolean; cdecl; |
glBufferDataARB: procedure(target : GLenum; size:GLsizei; data:PGLvoid;usage: GLenum); cdecl; |
glBufferSubDataARB: procedure(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); cdecl; |
glGetBufferSubDataARB: procedure(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); cdecl; |
glMapBufferARB: function(target :GLenum; access: GLenum) : PGLvoid; cdecl; |
glUnmapBufferARB: function(target :GLenum) :GLboolean; cdecl; |
glGetBufferParameterivARB:procedure(target:GLenum; pname:GLenum; params:PGLint); cdecl; |
glGetBufferPointervARB: procedure(target: GLenum; pname:GLenum; params: PPGLvoid); cdecl; |
glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); cdecl; |
glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); cdecl; |
glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); cdecl; |
glSetFenceAPPLE: procedure(fence: GLuint); cdecl; |
glIsFenceAPPLE: function(fence: GLuint): GLboolean; cdecl; |
glTestFenceAPPLE: function(fence: GLuint): GLboolean; cdecl; |
glFinishFenceAPPLE: procedure(fence: GLuint); cdecl; |
glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; cdecl; |
glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); cdecl; |
glBindVertexArrayAPPLE: procedure(_array: GLuint); cdecl; |
glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; cdecl; |
glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); cdecl; |
glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); cdecl; |
glCurrentPaletteMatrixARB: procedure(index: GLint); cdecl; |
glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); cdecl; |
glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); cdecl; |
glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); cdecl; |
glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; |
glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); cdecl; |
glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); cdecl; |
glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); cdecl; |
glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; |
glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); cdecl; |
glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); cdecl; |
glPrimitiveRestartNV: procedure(); cdecl; |
glPrimitiveRestartIndexNV: procedure(index: GLuint); cdecl; |
glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); cdecl; |
glFlushPixelDataRangeNV: procedure(target: GLenum); cdecl; |
glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glVertex2hNV: procedure(x: GLushort; y: GLushort); cdecl; |
glVertex2hvNV: procedure(const v: PGLushort); cdecl; |
glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); cdecl; |
glVertex3hvNV: procedure(const v: PGLushort); cdecl; |
glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); cdecl; |
glVertex4hvNV: procedure(const v: PGLushort); cdecl; |
glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); cdecl; |
glNormal3hvNV: procedure(const v: PGLushort); cdecl; |
glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glColor3hvNV: procedure(const v: PGLushort); cdecl; |
glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); cdecl; |
glColor4hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord1hNV: procedure(s: GLushort); cdecl; |
glTexCoord1hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord2hNV: procedure(s: GLushort; t: GLushort); cdecl; |
glTexCoord2hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); cdecl; |
glTexCoord3hvNV: procedure(const v: PGLushort); cdecl; |
glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); cdecl; |
glTexCoord4hvNV: procedure(const v: PGLushort); cdecl; |
glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); cdecl; |
glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); cdecl; |
glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); cdecl; |
glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); cdecl; |
glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); cdecl; |
glFogCoordhNV: procedure(fog: GLushort); cdecl; |
glFogCoordhvNV: procedure(const fog: PGLushort); cdecl; |
glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glSecondaryColor3hvNV: procedure(const v: PGLushort); cdecl; |
glVertexWeighthNV: procedure(weight: GLushort); cdecl; |
glVertexWeighthvNV: procedure(const weight: PGLushort); cdecl; |
glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); cdecl; |
glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); cdecl; |
glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); cdecl; |
glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); cdecl; |
glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); cdecl; |
glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; cdecl; |
glUnmapObjectBufferATI: procedure(buffer: GLuint); cdecl; |
glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); cdecl; |
glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); cdecl; |
glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); cdecl; |
glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsQueryARB: function(id: GLuint): GLboolean; cdecl; |
glBeginQueryARB: procedure(target: GLenum; id: GLuint); cdecl; |
glEndQueryARB: procedure(target: GLenum); cdecl; |
glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glDeleteObjectARB: procedure(obj: GLhandleARB); cdecl; |
glGetHandleARB: function(pname: GLenum): GLhandleARB; cdecl; |
glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); cdecl; |
glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; cdecl; |
glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); cdecl; |
glCompileShaderARB: procedure(shaderObj: GLhandleARB); cdecl; |
glCreateProgramObjectARB: function(): GLhandleARB; cdecl; |
glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); cdecl; |
glLinkProgramARB: procedure(programObj: GLhandleARB); cdecl; |
glUseProgramObjectARB: procedure(programObj: GLhandleARB); cdecl; |
glValidateProgramARB: procedure(programObj: GLhandleARB); cdecl; |
glUniform1fARB: procedure(location: GLint; v0: GLfloat); cdecl; |
glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); cdecl; |
glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); cdecl; |
glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); cdecl; |
glUniform1iARB: procedure(location: GLint; v0: GLint); cdecl; |
glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); cdecl; |
glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); cdecl; |
glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); cdecl; |
glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); cdecl; |
glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); cdecl; |
glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); cdecl; |
glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); cdecl; |
glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); cdecl; |
glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); cdecl; |
glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); cdecl; |
glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; cdecl; |
glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); cdecl; |
glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); cdecl; |
glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); cdecl; |
glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); cdecl; |
glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); cdecl; |
glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); cdecl; |
glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; cdecl; |
glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); cdecl; |
glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); cdecl; |
glDrawBuffersARB: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glClampColorARB: procedure(target: GLenum; clamp: GLenum); cdecl; |
glIsRenderbufferEXT: function(renderbuffer: GLuint): GLboolean; cdecl; |
glBindRenderbufferEXT: procedure(target: GLenum; renderbuffer: GLuint); cdecl; |
glDeleteRenderbuffersEXT: procedure(n: GLsizei; const renderbuffers: PGLuint); cdecl; |
glGenRenderbuffersEXT: procedure(n: GLsizei; renderbuffers: PGLuint); cdecl; |
glRenderbufferStorageEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glGetRenderbufferParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glIsFramebufferEXT: function(framebuffer: GLuint): GLboolean; cdecl; |
glBindFramebufferEXT: procedure(target: GLenum; framebuffer: GLuint); cdecl; |
glDeleteFramebuffersEXT: procedure(n: GLsizei; const framebuffers: PGLuint); cdecl; |
glGenFramebuffersEXT: procedure(n: GLsizei; framebuffers: PGLuint); cdecl; |
glCheckFramebufferStatusEXT: function(target: GLenum): GLenum; cdecl; |
glFramebufferTexture1DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture2DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture3DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); cdecl; |
glFramebufferRenderbufferEXT: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); cdecl; |
glGetFramebufferAttachmentParameterivEXT: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGenerateMipmapEXT: procedure(target: GLenum); cdecl; |
glIsRenderbuffer: function(renderbuffer: GLuint): GLboolean; cdecl; |
glBindRenderbuffer: procedure(target: GLenum; renderbuffer: GLuint); cdecl; |
glDeleteRenderbuffers: procedure(n: GLsizei; const renderbuffers: PGLuint); cdecl; |
glGenRenderbuffers: procedure(n: GLsizei; renderbuffers: PGLuint); cdecl; |
glRenderbufferStorage: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glGetRenderbufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glIsFramebuffer: function(framebuffer: GLuint): GLboolean; cdecl; |
glBindFramebuffer: procedure(target: GLenum; framebuffer: GLuint); cdecl; |
glDeleteFramebuffers: procedure(n: GLsizei; const framebuffers: PGLuint); cdecl; |
glGenFramebuffers: procedure(n: GLsizei; framebuffers: PGLuint); cdecl; |
glCheckFramebufferStatus: function(target: GLenum): GLenum; cdecl; |
glFramebufferTexture1D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture2D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); cdecl; |
glFramebufferTexture3D: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); cdecl; |
glFramebufferRenderbuffer: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); cdecl; |
glGetFramebufferAttachmentParameteriv: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGenerateMipmap: procedure(target: GLenum); cdecl; |
glBlitFramebuffer: procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); cdecl; |
glRenderbufferStorageMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); cdecl; |
glFramebufferTextureLayer: procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); cdecl; |
glMapBufferRange: function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; cdecl; |
glFlushMappedBufferRange: procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); cdecl; |
glBindVertexArray: procedure(_array: GLuint); cdecl; |
glDeleteVertexArrays: procedure(n: GLsizei; const arrays: PGLuint); cdecl; |
glGenVertexArrays: procedure(n: GLsizei; arrays: PGLuint); cdecl; |
glIsVertexArray: function(_array: GLuint): GLboolean; cdecl; |
glCopyBufferSubData: procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); cdecl; |
glGetUniformIndices: procedure(_program: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); cdecl; |
glGetActiveUniformsiv: procedure(_program: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); cdecl; |
glGetActiveUniformName: procedure(_program: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); cdecl; |
glGetUniformBlockIndex: function(_program: GLuint; const uniformBlockName: PGLchar): GLuint; cdecl; |
glGetActiveUniformBlockiv: procedure(_program: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetActiveUniformBlockName: procedure(_program: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); cdecl; |
glUniformBlockBinding: procedure(_program: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); cdecl; |
glDrawElementsBaseVertex: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; basevertex: GLint); cdecl; |
glDrawRangeElementsBaseVertex: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid; basevertex: GLint); cdecl; |
glDrawElementsInstancedBaseVertex: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); cdecl; |
glMultiDrawElementsBaseVertex: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); cdecl; |
glProvokingVertex: procedure(mode: GLenum); cdecl; |
glFenceSync: function(condition: GLenum; flags: GLbitfield): GLsync; cdecl; |
glIsSync: function(sync: GLsync): GLboolean; cdecl; |
glDeleteSync: procedure(sync: GLsync); cdecl; |
glClientWaitSync: function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; cdecl; |
glWaitSync: procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); cdecl; |
glGetInteger64v: procedure(pname: GLenum; params: PGLint64); cdecl; |
glGetSynciv: procedure(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); cdecl; |
glTexImage2DMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); cdecl; |
glTexImage3DMultisample: procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); cdecl; |
glGetMultisamplefv: procedure(pname: GLenum; index: GLuint; val: PGLfloat); cdecl; |
glSampleMaski: procedure(index: GLuint; mask: GLbitfield); cdecl; |
glBindFragDataLocationIndexed: procedure(_program: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); cdecl; |
glGetFragDataIndex: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGenSamplers: procedure(count: GLsizei; samplers: PGLuint); cdecl; |
glDeleteSamplers: procedure(count: GLsizei; const samplers: PGLuint); cdecl; |
glIsSampler: function(sampler: GLuint): GLboolean; cdecl; |
glBindSampler: procedure(_unit: GLenum; sampler: GLuint); cdecl; |
glSamplerParameteri: procedure(sampler: GLuint; pname: GLenum; param: GLint); cdecl; |
glSamplerParameteriv: procedure(sampler: GLuint; pname: GLenum; const param: PGLint); cdecl; |
glSamplerParameterf: procedure(sampler: GLuint; pname: GLenum; param: GLfloat); cdecl; |
glSamplerParameterfv: procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); cdecl; |
glSamplerParameterIiv: procedure(sampler: GLuint; pname: GLenum; const param: PGLint); cdecl; |
glSamplerParameterIuiv: procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); cdecl; |
glGetSamplerParameteriv: procedure(sampler: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetSamplerParameterIiv: procedure(sampler: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetSamplerParameterfv: procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetSamplerParameterIfv: procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glQueryCounter: procedure(id: GLuint; target: GLenum); cdecl; |
glGetQueryObjecti64v: procedure(id: GLuint; pname: GLenum; params: PGLint64); cdecl; |
glGetQueryObjectui64v: procedure(id: GLuint; pname: GLenum; params: PGLuint64); cdecl; |
glVertexP2ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP2uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glVertexP3ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP3uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glVertexP4ui: procedure(_type: GLenum; value: GLuint); cdecl; |
glVertexP4uiv: procedure(_type: GLenum; const value: PGLuint); cdecl; |
glTexCoordP1ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP1uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP2ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP2uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP3ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP3uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glTexCoordP4ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glTexCoordP4uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP1ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP1uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP2ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP2uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP3ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP3uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glMultiTexCoordP4ui: procedure(texture: GLenum; _type: GLenum; coords: GLuint); cdecl; |
glMultiTexCoordP4uiv: procedure(texture: GLenum; _type: GLenum; const coords: PGLuint); cdecl; |
glNormalP3ui: procedure(_type: GLenum; coords: GLuint); cdecl; |
glNormalP3uiv: procedure(_type: GLenum; const coords: PGLuint); cdecl; |
glColorP3ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glColorP3uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glColorP4ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glColorP4uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glSecondaryColorP3ui: procedure(_type: GLenum; color: GLuint); cdecl; |
glSecondaryColorP3uiv: procedure(_type: GLenum; const color: PGLuint); cdecl; |
glVertexAttribP1ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP1uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP2ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP2uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP3ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP3uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glVertexAttribP4ui: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; value: GLuint); cdecl; |
glVertexAttribP4uiv: procedure(index: GLuint; _type: GLenum; normalized: GLboolean; const value: PGLuint); cdecl; |
glUniform1d: procedure(location: GLint; x: GLdouble); cdecl; |
glUniform2d: procedure(location: GLint; x: GLdouble; y: GLdouble); cdecl; |
glUniform3d: procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glUniform4d: procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glUniform1dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform2dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform3dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniform4dv: procedure(location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glUniformMatrix2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix2x3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix2x4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3x2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix3x4dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4x2dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glUniformMatrix4x3dv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glGetUniformdv: procedure(_program: GLuint; location: GLint; params: PGLdouble); cdecl; |
glProgramUniform1dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble); cdecl; |
glProgramUniform2dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble); cdecl; |
glProgramUniform3dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glProgramUniform4dEXT: procedure(_program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glProgramUniform1dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniform4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2x3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix2x4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3x2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix3x4dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4x2dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glProgramUniformMatrix4x3dvEXT: procedure(_program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); cdecl; |
glGetSubroutineUniformLocation: function(_program: GLuint; shadertype: GLenum; const name: PGLchar): GLint; cdecl; |
glGetSubroutineIndex: function(_program: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; cdecl; |
glGetActiveSubroutineUniformiv: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); cdecl; |
glGetActiveSubroutineUniformName: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); cdecl; |
glGetActiveSubroutineName: procedure(_program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); cdecl; |
glUniformSubroutinesuiv: procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); cdecl; |
glGetUniformSubroutineuiv: procedure(shadertype: GLenum; location: GLint; params: PGLuint); cdecl; |
glGetProgramStageiv: procedure(_program: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); cdecl; |
glPatchParameteri: procedure(pname: GLenum; value: GLint); cdecl; |
glPatchParameterfv: procedure(pname: GLenum; const values: PGLfloat); cdecl; |
glBindTransformFeedback: procedure(target: GLenum; id: GLuint); cdecl; |
glDeleteTransformFeedbacks: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glGenTransformFeedbacks: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glIsTransformFeedback: function(id: GLuint): GLboolean; cdecl; |
glPauseTransformFeedback: procedure(); cdecl; |
glResumeTransformFeedback: procedure(); cdecl; |
glDrawTransformFeedback: procedure(mode: GLenum; id: GLuint); cdecl; |
glDrawTransformFeedbackStream: procedure(mode: GLenum; id: GLuint; stream: GLuint); cdecl; |
glBeginQueryIndexed: procedure(target: GLenum; index: GLuint; id: GLuint); cdecl; |
glEndQueryIndexed: procedure(target: GLenum; index: GLuint); cdecl; |
glGetQueryIndexediv: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glBlendFuncSeparate: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; |
glFogCoordf: procedure(coord: GLfloat); cdecl; |
glFogCoordfv: procedure(const coord: PGLfloat); cdecl; |
glFogCoordd: procedure(coord: GLdouble); cdecl; |
glFogCoorddv: procedure(const coord: PGLdouble); cdecl; |
glFogCoordPointer: procedure(_type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glMultiDrawArrays: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); cdecl; |
glMultiDrawElements: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glPointParameterf: procedure(pname: GLenum; param: GLfloat); cdecl; |
glPointParameterfv: procedure(pname: GLenum; const params: PGLfloat); cdecl; |
glPointParameteri: procedure(pname: GLenum; param: GLint); cdecl; |
glPointParameteriv: procedure(pname: GLenum; const params: PGLint); cdecl; |
glSecondaryColor3b: procedure(red: GLbyte; green: GLbyte; blue: GLbyte); cdecl; |
glSecondaryColor3bv: procedure(const v: PGLbyte); cdecl; |
glSecondaryColor3d: procedure(red: GLdouble; green: GLdouble; blue: GLdouble); cdecl; |
glSecondaryColor3dv: procedure(const v: PGLdouble); cdecl; |
glSecondaryColor3f: procedure(red: GLfloat; green: GLfloat; blue: GLfloat); cdecl; |
glSecondaryColor3fv: procedure(const v: PGLfloat); cdecl; |
glSecondaryColor3i: procedure(red: GLint; green: GLint; blue: GLint); cdecl; |
glSecondaryColor3iv: procedure(const v: PGLint); cdecl; |
glSecondaryColor3s: procedure(red: GLshort; green: GLshort; blue: GLshort); cdecl; |
glSecondaryColor3sv: procedure(const v: PGLshort); cdecl; |
glSecondaryColor3ub: procedure(red: GLubyte; green: GLubyte; blue: GLubyte); cdecl; |
glSecondaryColor3ubv: procedure(const v: PGLubyte); cdecl; |
glSecondaryColor3ui: procedure(red: GLuint; green: GLuint; blue: GLuint); cdecl; |
glSecondaryColor3uiv: procedure(const v: PGLuint); cdecl; |
glSecondaryColor3us: procedure(red: GLushort; green: GLushort; blue: GLushort); cdecl; |
glSecondaryColor3usv: procedure(const v: PGLushort); cdecl; |
glSecondaryColorPointer: procedure(size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glWindowPos2d: procedure(x: GLdouble; y: GLdouble); cdecl; |
glWindowPos2dv: procedure(const v: PGLdouble); cdecl; |
glWindowPos2f: procedure(x: GLfloat; y: GLfloat); cdecl; |
glWindowPos2fv: procedure(const v: PGLfloat); cdecl; |
glWindowPos2i: procedure(x: GLint; y: GLint); cdecl; |
glWindowPos2iv: procedure(const v: PGLint); cdecl; |
glWindowPos2s: procedure(x: GLshort; y: GLshort); cdecl; |
glWindowPos2sv: procedure(const v: PGLshort); cdecl; |
glWindowPos3d: procedure(x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glWindowPos3dv: procedure(const v: PGLdouble); cdecl; |
glWindowPos3f: procedure(x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glWindowPos3fv: procedure(const v: PGLfloat); cdecl; |
glWindowPos3i: procedure(x: GLint; y: GLint; z: GLint); cdecl; |
glWindowPos3iv: procedure(const v: PGLint); cdecl; |
glWindowPos3s: procedure(x: GLshort; y: GLshort; z: GLshort); cdecl; |
glWindowPos3sv: procedure(const v: PGLshort); cdecl; |
glGenQueries: procedure(n: GLsizei; ids: PGLuint); cdecl; |
glDeleteQueries: procedure(n: GLsizei; const ids: PGLuint); cdecl; |
glIsQuery: function(id: GLuint): GLboolean; cdecl; |
glBeginQuery: procedure(target: GLenum; id: GLuint); cdecl; |
glEndQuery: procedure(target: GLenum); cdecl; |
glGetQueryiv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectiv: procedure(id: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetQueryObjectuiv: procedure(id: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glBindBuffer: procedure(target: GLenum; buffer: GLuint); cdecl; |
glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); cdecl; |
glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); cdecl; |
glIsBuffer: function(buffer: GLuint): GLboolean; cdecl; |
glBufferData: procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); cdecl; |
glBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); cdecl; |
glGetBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); cdecl; |
glMapBuffer: function(target: GLenum; access: GLenum): PGLvoid; cdecl; |
glUnmapBuffer: function(target: GLenum): GLboolean; cdecl; |
glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: PGLvoid); cdecl; |
glBlendEquationSeparate: procedure(modeRGB: GLenum; modeAlpha: GLenum); cdecl; |
glDrawBuffers: procedure(n: GLsizei; const bufs: PGLenum); cdecl; |
glStencilOpSeparate: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); cdecl; |
glStencilFuncSeparate: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); cdecl; |
glStencilMaskSeparate: procedure(face: GLenum; mask: GLuint); cdecl; |
glAttachShader: procedure(_program: GLuint; shader: GLuint); cdecl; |
glBindAttribLocation: procedure(_program: GLuint; index: GLuint; const name: PGLchar); cdecl; |
glCompileShader: procedure(shader: GLuint); cdecl; |
glCreateProgram: function(): GLuint; cdecl; |
glCreateShader: function(_type: GLenum): GLuint; cdecl; |
glDeleteProgram: procedure(_program: GLuint); cdecl; |
glDeleteShader: procedure(shader: GLuint); cdecl; |
glDetachShader: procedure(_program: GLuint; shader: GLuint); cdecl; |
glDisableVertexAttribArray: procedure(index: GLuint); cdecl; |
glEnableVertexAttribArray: procedure(index: GLuint); cdecl; |
glGetActiveAttrib: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); cdecl; |
glGetActiveUniform: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); cdecl; |
glGetAttachedShaders: procedure(_program: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); cdecl; |
glGetAttribLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGetProgramiv: procedure(_program: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetProgramInfoLog: procedure(_program: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); cdecl; |
glGetShaderiv: procedure(shader: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetShaderInfoLog: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); cdecl; |
glGetShaderSource: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); cdecl; |
glGetUniformLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glGetUniformfv: procedure(_program: GLuint; location: GLint; params: PGLfloat); cdecl; |
glGetUniformiv: procedure(_program: GLuint; location: GLint; params: PGLint); cdecl; |
glGetVertexAttribdv: procedure(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; |
glGetVertexAttribfv: procedure(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; |
glGetVertexAttribiv: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribPointerv: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); cdecl; |
glIsProgram: function(_program: GLuint): GLboolean; cdecl; |
glIsShader: function(shader: GLuint): GLboolean; cdecl; |
glLinkProgram: procedure(_program: GLuint); cdecl; |
glShaderSource: procedure(shader: GLuint; count: GLsizei; const _string: PGLchar; const length: PGLint); cdecl; |
glUseProgram: procedure(_program: GLuint); cdecl; |
glUniform1f: procedure(location: GLint; v0: GLfloat); cdecl; |
glUniform2f: procedure(location: GLint; v0: GLfloat; v1: GLfloat); cdecl; |
glUniform3f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); cdecl; |
glUniform4f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); cdecl; |
glUniform1i: procedure(location: GLint; v0: GLint); cdecl; |
glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); cdecl; |
glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); cdecl; |
glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); cdecl; |
glUniform1fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform2fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform3fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform4fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); cdecl; |
glUniform1iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform2iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform3iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniform4iv: procedure(location: GLint; count: GLsizei; const value: PGLint); cdecl; |
glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glValidateProgram: procedure(_program: GLuint); cdecl; |
glVertexAttrib1d: procedure(index: GLuint; x: GLdouble); cdecl; |
glVertexAttrib1dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib1f: procedure(index: GLuint; x: GLfloat); cdecl; |
glVertexAttrib1fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib1s: procedure(index: GLuint; x: GLshort); cdecl; |
glVertexAttrib1sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib2d: procedure(index: GLuint; x: GLdouble; y: GLdouble); cdecl; |
glVertexAttrib2dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib2f: procedure(index: GLuint; x: GLfloat; y: GLfloat); cdecl; |
glVertexAttrib2fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib2s: procedure(index: GLuint; x: GLshort; y: GLshort); cdecl; |
glVertexAttrib2sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib3d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); cdecl; |
glVertexAttrib3dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib3f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); cdecl; |
glVertexAttrib3fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib3s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); cdecl; |
glVertexAttrib3sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4Nbv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4Niv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4Nsv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4Nub: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); cdecl; |
glVertexAttrib4Nubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4Nuiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4Nusv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttrib4bv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttrib4d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; |
glVertexAttrib4dv: procedure(index: GLuint; const v: PGLdouble); cdecl; |
glVertexAttrib4f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; |
glVertexAttrib4fv: procedure(index: GLuint; const v: PGLfloat); cdecl; |
glVertexAttrib4iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttrib4s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); cdecl; |
glVertexAttrib4sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttrib4ubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttrib4uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttrib4usv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glVertexAttribPointer: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); cdecl; |
glUniformMatrix2x3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3x2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix2x4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4x2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix3x4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glUniformMatrix4x3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); cdecl; |
glColorMaski: procedure(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); cdecl; |
glGetBooleani_v: procedure(target: GLenum; index: GLuint; data: PGLboolean); cdecl; |
glGetIntegeri_v: procedure(target: GLenum; index: GLuint; data: PGLint); cdecl; |
glEnablei: procedure(target: GLenum; index: GLuint); cdecl; |
glDisablei: procedure(target: GLenum; index: GLuint); cdecl; |
glIsEnabledi: function(target: GLenum; index: GLuint): GLboolean; cdecl; |
glBeginTransformFeedback: procedure(primitiveMode: GLenum); cdecl; |
glEndTransformFeedback: procedure(); cdecl; |
glBindBufferRange: procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); cdecl; |
glBindBufferBase: procedure(target: GLenum; index: GLuint; buffer: GLuint); cdecl; |
glTransformFeedbackVaryings: procedure(_program: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); cdecl; |
glGetTransformFeedbackVarying: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); cdecl; |
glClampColor: procedure(target: GLenum; clamp: GLenum); cdecl; |
glBeginConditionalRender: procedure(id: GLuint; mode: GLenum); cdecl; |
glEndConditionalRender: procedure(); cdecl; |
glVertexAttribIPointer: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); cdecl; |
glGetVertexAttribIiv: procedure(index: GLuint; pname: GLenum; params: PGLint); cdecl; |
glGetVertexAttribIuiv: procedure(index: GLuint; pname: GLenum; params: PGLuint); cdecl; |
glVertexAttribI1i: procedure(index: GLuint; x: GLint); cdecl; |
glVertexAttribI2i: procedure(index: GLuint; x: GLint; y: GLint); cdecl; |
glVertexAttribI3i: procedure(index: GLuint; x: GLint; y: GLint; z: GLint); cdecl; |
glVertexAttribI4i: procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); cdecl; |
glVertexAttribI1ui: procedure(index: GLuint; x: GLuint); cdecl; |
glVertexAttribI2ui: procedure(index: GLuint; x: GLuint; y: GLuint); cdecl; |
glVertexAttribI3ui: procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); cdecl; |
glVertexAttribI4ui: procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); cdecl; |
glVertexAttribI1iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI2iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI3iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI4iv: procedure(index: GLuint; const v: PGLint); cdecl; |
glVertexAttribI1uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI2uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI3uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI4uiv: procedure(index: GLuint; const v: PGLuint); cdecl; |
glVertexAttribI4bv: procedure(index: GLuint; const v: PGLbyte); cdecl; |
glVertexAttribI4sv: procedure(index: GLuint; const v: PGLshort); cdecl; |
glVertexAttribI4ubv: procedure(index: GLuint; const v: PGLubyte); cdecl; |
glVertexAttribI4usv: procedure(index: GLuint; const v: PGLushort); cdecl; |
glGetUniformuiv: procedure(_program: GLuint; location: GLint; params: PGLuint); cdecl; |
glBindFragDataLocation: procedure(_program: GLuint; color: GLuint; const name: PGLchar); cdecl; |
glGetFragDataLocation: function(_program: GLuint; const name: PGLchar): GLint; cdecl; |
glUniform1ui: procedure(location: GLint; v0: GLuint); cdecl; |
glUniform2ui: procedure(location: GLint; v0: GLuint; v1: GLuint); cdecl; |
glUniform3ui: procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); cdecl; |
glUniform4ui: procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); cdecl; |
glUniform1uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform2uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform3uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glUniform4uiv: procedure(location: GLint; count: GLsizei; const value: PGLuint); cdecl; |
glTexParameterIiv: procedure(target: GLenum; pname: GLenum; const params: PGLint); cdecl; |
glTexParameterIuiv: procedure(target: GLenum; pname: GLenum; const params: PGLuint); cdecl; |
glGetTexParameterIiv: procedure(target: GLenum; pname: GLenum; params: PGLint); cdecl; |
glGetTexParameterIuiv: procedure(target: GLenum; pname: GLenum; params: PGLuint); cdecl; |
glClearBufferiv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); cdecl; |
glClearBufferuiv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); cdecl; |
glClearBufferfv: procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); cdecl; |
glClearBufferfi: procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); cdecl; |
glGetStringi: function(name: GLenum; index: GLuint): PGLubyte; cdecl; |
glDrawArraysInstanced: procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); cdecl; |
glDrawElementsInstanced: procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); cdecl; |
glTexBuffer: procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); cdecl; |
glPrimitiveRestartIndex: procedure(index: GLuint); cdecl; |
glGetInteger64i_v: procedure(target: GLenum; index: GLuint; data: PGLint64); cdecl; |
glGetBufferParameteri64v: procedure(target: GLenum; pname: GLenum; params: PGLint64); cdecl; |
glProgramParameteri: procedure(_program: GLuint; pname: GLenum; value: GLint); cdecl; |
glFramebufferTexture: procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); cdecl; |
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