Unit BGRAOpenGL3D
Constants
Variables
Description
3D rendering of TCustomRenderer3D scences in OpenGL
Uses
- BGRABitmapTypes
- BGRASceneTypes
- BGRASSE
- BGRAClasses
- BGRAMatrix3D
- BGRACanvasGL
- BGRAScene3D
- BGRAOpenGLType
- BGRATransform
- BGRARenderer3D
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Object TAttributeVariableInteger |
Attribute variable containg an integer |
Object TAttributeVariablePoint |
Attribute variable containg a 2D point with integer coordinates |
Object TAttributeVariablePoint3D |
Attribute variable containg a 3D point |
Object TAttributeVariablePointF |
Attribute variable containg a 2D point |
Object TAttributeVariableSingle |
Attribute variable containg a floating-point value |
Class TBGLLighting3D |
Lighting for 3D scene |
Class TBGLRenderer3D |
Renderer of 3D scenes using OpenGL |
Class TBGLScene3D |
3D scene rendered with OpenGL |
Class TBGLShader3D |
Shader for 3D polygons |
Object TUniformVariable |
Uniform variable in shader (constant for one primitve) |
Object TUniformVariableInteger |
Uniform variable containg an integer |
Object TUniformVariableMatrix4D |
Uniform variable containg a 4D matrix |
Object TUniformVariablePoint |
Uniform variable containg a 2D point with integer coordinates |
Object TUniformVariablePoint3D |
Uniform variable containg a 3D point |
Object TUniformVariablePointF |
Uniform variable containg a 2D point |
Object TUniformVariableSingle |
Uniform variable containg a floating-point value |
Functions and Procedures
function ProjectionToOpenGL(AProj: TProjection3D; ANear, AFar: Single): TMatrix4D; |
Types
TAttributeVariable = BGRACanvasGL.TAttributeVariable; |
Description
Functions and Procedures
function ProjectionToOpenGL(AProj: TProjection3D; ANear, AFar: Single): TMatrix4D; |
This item has no description. |
Types
TAttributeVariable = BGRACanvasGL.TAttributeVariable; |
Attribute variable in shader (value defined per vertex) |