[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

glGetUniformSubroutineuiv

Declaration

Source position: mseglext.pas line 4351

var glGetUniformSubroutineuiv: procedure(

  shadertype: GLenum;

  location: GLint;

  params: PGLuint

) = ;


Documentation generated on: 2021-05-13