[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

Reference for unit 'mseglext': Procedures and functions

Load_GL_3DFX_texture_compression_FXT1

Load_GL_APPLE_client_storage

Load_GL_APPLE_element_array

Load_GL_APPLE_fence

Load_GL_APPLE_vertex_array_object

Load_GL_APPLE_vertex_array_range

Load_GL_ARB_blend_func_extended

Load_GL_ARB_color_buffer_float

Load_GL_ARB_copy_buffer

Load_GL_ARB_depth_texture

Load_GL_ARB_draw_buffers

Load_GL_ARB_draw_elements_base_vertex

Load_GL_ARB_fragment_program

Load_GL_ARB_fragment_program_shadow

Load_GL_ARB_fragment_shader

Load_GL_ARB_framebuffer_object

Load_GL_ARB_gpu_shader_fp64

Load_GL_ARB_half_float_pixel

Load_GL_ARB_imaging

Load_GL_ARB_map_buffer_range

Load_GL_ARB_matrix_palette

Load_GL_ARB_multisample

Load_GL_ARB_multitexture

Load_GL_ARB_occlusion_query

Load_GL_ARB_pixel_buffer_object

Load_GL_ARB_point_parameters

Load_GL_ARB_point_sprite

Load_GL_ARB_provoking_vertex

Load_GL_ARB_sampler_objects

Load_GL_ARB_shader_objects

Load_GL_ARB_shader_subroutine

Load_GL_ARB_shading_language_100

Load_GL_ARB_shadow

Load_GL_ARB_shadow_ambient

Load_GL_ARB_sync

Load_GL_ARB_tessellation_shader

Load_GL_ARB_texture_border_clamp

Load_GL_ARB_texture_compression

Load_GL_ARB_texture_cube_map

Load_GL_ARB_texture_env_add

Load_GL_ARB_texture_env_combine

Load_GL_ARB_texture_env_crossbar

Load_GL_ARB_texture_env_dot3

Load_GL_ARB_texture_float

Load_GL_ARB_texture_mirrored_repeat

Load_GL_ARB_texture_multisample

Load_GL_ARB_texture_non_power_of_two

Load_GL_ARB_texture_rectangle

Load_GL_ARB_timer_query

Load_GL_ARB_transform_feedback2

Load_GL_ARB_transform_feedback3

Load_GL_ARB_transpose_matrix

Load_GL_ARB_uniform_buffer_object

Load_GL_ARB_vertex_array_object

Load_GL_ARB_vertex_blend

Load_GL_ARB_vertex_buffer_object

Load_GL_ARB_vertex_program

Load_GL_ARB_vertex_shader

Load_GL_ARB_vertex_type_2_10_10_10_rev

Load_GL_ARB_window_pos

Load_GL_ATI_draw_buffers

Load_GL_ATI_element_array

Load_GL_ATI_envmap_bumpmap

Load_GL_ATI_fragment_shader

Load_GL_ATI_map_object_buffer

Load_GL_ATI_pn_triangles

Load_GL_ATI_separate_stencil

Load_GL_ATI_texture_env_combine3

Load_GL_ATI_texture_float

Load_GL_ATI_texture_mirror_once

Load_GL_ATI_text_fragment_shader

Load_GL_ATI_vertex_array_object

Load_GL_ATI_vertex_attrib_array_object

Load_GL_ATI_vertex_streams

Load_GL_EXT_422_pixels

Load_GL_EXT_abgr

Load_GL_EXT_bgra

Load_GL_EXT_blend_color

Load_GL_EXT_blend_equation_separate

Load_GL_EXT_blend_func_separate

Load_GL_EXT_blend_logic_op

Load_GL_EXT_blend_minmax

Load_GL_EXT_blend_subtract

Load_GL_EXT_clip_volume_hint

Load_GL_EXT_color_subtable

Load_GL_EXT_compiled_vertex_array

Load_GL_EXT_convolution

Load_GL_EXT_depth_bounds_test

Load_GL_EXT_fog_coord

Load_GL_EXT_framebuffer_object

Load_GL_EXT_histogram

Load_GL_EXT_multi_draw_arrays

Load_GL_EXT_packed_depth_stencil

Load_GL_EXT_packed_pixels

Load_GL_EXT_paletted_texture

Load_GL_EXT_pixel_buffer_object

Load_GL_EXT_point_parameters

Load_GL_EXT_polygon_offset

Load_GL_EXT_secondary_color

Load_GL_EXT_separate_specular_color

Load_GL_EXT_shadow_funcs

Load_GL_EXT_shared_texture_palette

Load_GL_EXT_stencil_two_side

Load_GL_EXT_stencil_wrap

Load_GL_EXT_subtexture

Load_GL_EXT_texture3D

Load_GL_EXT_texture_compression_dxt1

Load_GL_EXT_texture_compression_s3tc

Load_GL_EXT_texture_env_add

Load_GL_EXT_texture_env_combine

Load_GL_EXT_texture_env_dot3

Load_GL_EXT_texture_filter_anisotropic

Load_GL_EXT_texture_lod_bias

Load_GL_EXT_texture_mirror_clamp

Load_GL_EXT_texture_object

Load_GL_EXT_texture_rectangle

Load_GL_EXT_vertex_array

Load_GL_EXT_vertex_shader

Load_GL_EXT_vertex_weighting

Load_GL_HP_occlusion_test

Load_GL_IBM_cull_vertex

Load_GL_IBM_multimode_draw_arrays

Load_GL_IBM_raster_pos_clip

Load_GL_IBM_texture_mirrored_repeat

Load_GL_IBM_vertex_array_lists

Load_GL_MESA_pack_invert

Load_GL_MESA_resize_buffers

Load_GL_MESA_window_pos

Load_GL_MESA_ycbcr_texture

Load_GL_NV_blend_square

Load_GL_NV_copy_depth_to_color

Load_GL_NV_depth_clamp

Load_GL_NV_element_array

Load_GL_NV_evaluators

Load_GL_NV_fence

Load_GL_NV_float_buffer

Load_GL_NV_fog_distance

Load_GL_NV_fragment_program

Load_GL_NV_fragment_program2

Load_GL_NV_fragment_program_option

Load_GL_NV_half_float

Load_GL_NV_light_max_exponent

Load_GL_NV_multisample_filter_hint

Load_GL_NV_occlusion_query

Load_GL_NV_packed_depth_stencil

Load_GL_NV_pixel_data_range

Load_GL_NV_point_sprite

Load_GL_NV_primitive_restart

Load_GL_NV_register_combiners

Load_GL_NV_register_combiners2

Load_GL_NV_texgen_emboss

Load_GL_NV_texgen_reflection

Load_GL_NV_texture_compression_vtc

Load_GL_NV_texture_env_combine4

Load_GL_NV_texture_expand_normal

Load_GL_NV_texture_rectangle

Load_GL_NV_texture_shader

Load_GL_NV_texture_shader2

Load_GL_NV_texture_shader3

Load_GL_NV_vertex_array_range

Load_GL_NV_vertex_array_range2

Load_GL_NV_vertex_program

Load_GL_NV_vertex_program1_1

Load_GL_NV_vertex_program2

Load_GL_NV_vertex_program2_option

Load_GL_NV_vertex_program3

Load_GL_OML_interlace

Load_GL_OML_resample

Load_GL_OML_subsample

Load_GL_S3_s3tc

Load_GL_SGIS_depth_texture

Load_GL_SGIS_generate_mipmap

Load_GL_SGIS_multisample

Load_GL_SGIS_pixel_texture

Load_GL_SGIS_texture_border_clamp

Load_GL_SGIS_texture_color_mask

Load_GL_SGIS_texture_edge_clamp

Load_GL_SGIS_texture_lod

Load_GL_SGIX_fog_offset

Load_GL_SGIX_interlace

Load_GL_SGIX_shadow_ambient

Load_GL_SGI_color_matrix

Load_GL_SGI_color_table

Load_GL_SGI_texture_color_table

Load_GL_SUN_vertex

Load_GL_version_1_2

Load_GL_version_1_3

Load_GL_version_1_4

Load_GL_version_1_5

Load_GL_version_2_0

Load_GL_VERSION_2_1

Load_GL_VERSION_3_0

Load_GL_VERSION_3_1

Load_GL_VERSION_3_2

Load_GL_VERSION_3_3

Load_GL_VERSION_4_0


Documentation generated on: 2021-05-13