[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

glGetActiveUniformBlockName

Declaration

Source position: mseglext.pas line 4097

var glGetActiveUniformBlockName: procedure(

  _program: GLuint;

  uniformBlockIndex: GLuint;

  bufSize: GLsizei;

  length: PGLsizei;

  uniformBlockName: PGLchar

) = ;


Documentation generated on: 2021-05-13