[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

glGetActiveUniform

Declaration

Source position: mseglext.pas line 4701

var glGetActiveUniform: procedure(

  _program: GLuint;

  index: GLuint;

  bufSize: GLsizei;

  length: PGLsizei;

  size: PGLint;

  _type: PGLenum;

  name: PGLchar

) = ;


Documentation generated on: 2021-05-13