[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT

Declaration

Source position: mseglext.pas line 1449

const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;


Documentation generated on: 2021-05-13