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Source position: msegl.pas line 1353
var glMap2f: procedure( |
target: GLenum; |
u1: GLfloat; |
u2: GLfloat; |
ustride: GLint; |
uorder: GLint; |
v1: GLfloat; |
v2: GLfloat; |
vstride: GLint; |
vorder: GLint; |
const points: PGLfloat |
) = ; |