/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *
 * This file is part of SanKit -- A multiplatform set of C code
 * for reading and writing PGN formatted chess games. In addition
 * it can be used as an engine to determine in real time if proposed
 * moves are legal or not. It appears to generate near perfect PGN
 * from incorrectly formatted files.
 *
 * Copyright 2012 David Hoerl All Rights Reserved.
 *
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY David Hoerl ''AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL David Hoerl OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

#ifndef SanKitCLI_CompareFiles_h
#define SanKitCLI_CompareFiles_h

#include <cstdio>
#include <string>

class CompareFilesPGN
{
	public:
		CompareFilesPGN(const std::string& file1, const std::string& file2, const std::string& boards);
		~CompareFilesPGN();

		bool			Compare(void);		// Call first to see if the two files successfully compared (regardless of outcome)
		std::string		GetResults();
		uint32_t		GetGameCount() const { return game_count; }

	private:
		CompareFilesPGN(const CompareFilesPGN& that);
		CompareFilesPGN& operator=(const CompareFilesPGN& right);

	private:
		bool			didCompare;
		uint32_t		game_count;
		FILE			*f1;
		FILE			*f2;
		FILE			*moveFP;
		std::string		differences;
};

#endif
