[Overview][Types][Procedures and functions][Variables][Index] |
Source position: mseglextglob.pas line 251
type glextensionsty = set of ( |
gle_glx, |
gle_glx_mesa, |
gle_GL_version_1_2, |
gle_GL_ARB_imaging, |
gle_GL_version_1_3, |
gle_GL_ARB_multitexture, |
gle_GL_ARB_transpose_matrix, |
gle_GL_ARB_multisample, |
gle_GL_ARB_texture_env_add, |
gle_GL_ARB_texture_cube_map, |
gle_GL_ARB_depth_texture, |
gle_GL_ARB_point_parameters, |
gle_GL_ARB_shadow, |
gle_GL_ARB_shadow_ambient, |
gle_GL_ARB_texture_border_clamp, |
gle_GL_ARB_texture_compression, |
gle_GL_ARB_texture_env_combine, |
gle_GL_ARB_texture_env_crossbar, |
gle_GL_ARB_texture_env_dot3, |
gle_GL_ARB_texture_mirrored_repeat, |
gle_GL_ARB_vertex_blend, |
gle_GL_ARB_vertex_program, |
gle_GL_ARB_window_pos, |
gle_GL_EXT_422_pixels, |
gle_GL_EXT_abgr, |
gle_GL_EXT_bgra, |
gle_GL_EXT_blend_color, |
gle_GL_EXT_blend_func_separate, |
gle_GL_EXT_blend_logic_op, |
gle_GL_EXT_blend_minmax, |
gle_GL_EXT_blend_subtract, |
gle_GL_EXT_clip_volume_hint, |
gle_GL_EXT_color_subtable, |
gle_GL_EXT_compiled_vertex_array, |
gle_GL_EXT_convolution, |
gle_GL_EXT_fog_coord, |
gle_GL_EXT_histogram, |
gle_GL_EXT_multi_draw_arrays, |
gle_GL_EXT_packed_pixels, |
gle_GL_EXT_paletted_texture, |
gle_GL_EXT_point_parameters, |
gle_GL_EXT_polygon_offset, |
gle_GL_EXT_secondary_color, |
gle_GL_EXT_separate_specular_color, |
gle_GL_EXT_shadow_funcs, |
gle_GL_EXT_shared_texture_palette, |
gle_GL_EXT_stencil_two_side, |
gle_GL_EXT_stencil_wrap, |
gle_GL_EXT_subtexture, |
gle_GL_EXT_texture3D, |
gle_GL_EXT_texture_compression_s3tc, |
gle_GL_EXT_texture_env_add, |
gle_GL_EXT_texture_env_combine, |
gle_GL_EXT_texture_env_dot3, |
gle_GL_EXT_texture_filter_anisotropic, |
gle_GL_EXT_texture_lod_bias, |
gle_GL_EXT_texture_object, |
gle_GL_EXT_vertex_array, |
gle_GL_EXT_vertex_shader, |
gle_GL_EXT_vertex_weighting, |
gle_GL_HP_occlusion_test, |
gle_GL_NV_blend_square, |
gle_GL_NV_copy_depth_to_color, |
gle_GL_NV_depth_clamp, |
gle_GL_NV_evaluators, |
gle_GL_NV_fence, |
gle_GL_NV_fog_distance, |
gle_GL_NV_light_max_exponent, |
gle_GL_NV_multisample_filter_hint, |
gle_GL_NV_occlusion_query, |
gle_GL_NV_packed_depth_stencil, |
gle_GL_NV_point_sprite, |
gle_GL_NV_register_combiners, |
gle_GL_NV_register_combiners2, |
gle_GL_NV_texgen_emboss, |
gle_GL_NV_texgen_reflection, |
gle_GL_NV_texture_compression_vtc, |
gle_GL_NV_texture_env_combine4, |
gle_GL_NV_texture_rectangle, |
gle_GL_NV_texture_shader, |
gle_GL_NV_texture_shader2, |
gle_GL_NV_texture_shader3, |
gle_GL_NV_vertex_array_range, |
gle_GL_NV_vertex_array_range2, |
gle_GL_NV_vertex_program, |
gle_GL_NV_vertex_program1_1, |
gle_GL_ATI_element_array, |
gle_GL_ATI_envmap_bumpmap, |
gle_GL_ATI_fragment_shader, |
gle_GL_ATI_pn_triangles, |
gle_GL_ATI_texture_mirror_once, |
gle_GL_ATI_vertex_array_object, |
gle_GL_ATI_vertex_streams, |
gle_GL_3DFX_texture_compression_FXT1, |
gle_GL_IBM_cull_vertex, |
gle_GL_IBM_multimode_draw_arrays, |
gle_GL_IBM_raster_pos_clip, |
gle_GL_IBM_texture_mirrored_repeat, |
gle_GL_IBM_vertex_array_lists, |
gle_GL_MESA_resize_buffers, |
gle_GL_MESA_window_pos, |
gle_GL_OML_interlace, |
gle_GL_OML_resample, |
gle_GL_OML_subsample, |
gle_GL_SGIS_generate_mipmap, |
gle_GL_SGIS_multisample, |
gle_GL_SGIS_pixel_texture, |
gle_GL_SGIS_texture_border_clamp, |
gle_GL_SGIS_texture_color_mask, |
gle_GL_SGIS_texture_edge_clamp, |
gle_GL_SGIS_texture_lod, |
gle_GL_SGIS_depth_texture, |
gle_GL_SGIX_fog_offset, |
gle_GL_SGIX_interlace, |
gle_GL_SGIX_shadow_ambient, |
gle_GL_SGI_color_matrix, |
gle_GL_SGI_color_table, |
gle_GL_SGI_texture_color_table, |
gle_GL_SUN_vertex, |
gle_GL_ARB_fragment_program, |
gle_GL_ATI_text_fragment_shader, |
gle_GL_APPLE_client_storage, |
gle_GL_APPLE_element_array, |
gle_GL_APPLE_fence, |
gle_GL_APPLE_vertex_array_object, |
gle_GL_APPLE_vertex_array_range, |
gle_GL_ARB_matrix_palette, |
gle_GL_NV_element_array, |
gle_GL_NV_float_buffer, |
gle_GL_NV_fragment_program, |
gle_GL_NV_primitive_restart, |
gle_GL_NV_vertex_program2, |
gle_GL_NV_pixel_data_range, |
gle_GL_EXT_texture_rectangle, |
gle_GL_S3_s3tc, |
gle_GL_ATI_draw_buffers, |
gle_GL_ATI_texture_env_combine3, |
gle_GL_ATI_texture_float, |
gle_GL_NV_texture_expand_normal, |
gle_GL_NV_half_float, |
gle_GL_ATI_map_object_buffer, |
gle_GL_ATI_separate_stencil, |
gle_GL_ATI_vertex_attrib_array_object, |
gle_GL_ARB_vertex_buffer_object, |
gle_GL_ARB_occlusion_query, |
gle_GL_ARB_shader_objects, |
gle_GL_ARB_vertex_shader, |
gle_GL_ARB_fragment_shader, |
gle_GL_ARB_shading_language_100, |
gle_GL_ARB_texture_non_power_of_two, |
gle_GL_ARB_point_sprite, |
gle_GL_EXT_depth_bounds_test, |
gle_GL_EXT_texture_mirror_clamp, |
gle_GL_EXT_blend_equation_separate, |
gle_GL_MESA_pack_invert, |
gle_GL_MESA_ycbcr_texture, |
gle_GL_ARB_fragment_program_shadow, |
gle_GL_NV_fragment_program_option, |
gle_GL_EXT_pixel_buffer_object, |
gle_GL_NV_fragment_program2, |
gle_GL_NV_vertex_program2_option, |
gle_GL_NV_vertex_program3, |
gle_GL_ARB_draw_buffers, |
gle_GL_ARB_texture_rectangle, |
gle_GL_ARB_color_buffer_float, |
gle_GL_ARB_half_float_pixel, |
gle_GL_ARB_texture_float, |
gle_GL_EXT_texture_compression_dxt1, |
gle_GL_ARB_pixel_buffer_object, |
gle_GL_EXT_framebuffer_object, |
gle_GL_ARB_framebuffer_object, |
gle_GL_ARB_map_buffer_range, |
gle_GL_ARB_vertex_array_object, |
gle_GL_ARB_copy_buffer, |
gle_GL_ARB_uniform_buffer_object, |
gle_GL_ARB_draw_elements_base_vertex, |
gle_GL_ARB_provoking_vertex, |
gle_GL_ARB_sync, |
gle_GL_ARB_texture_multisample, |
gle_GL_ARB_blend_func_extended, |
gle_GL_ARB_sampler_objects, |
gle_GL_ARB_timer_query, |
gle_GL_ARB_vertex_type_2_10_10_10_rev, |
gle_GL_ARB_gpu_shader_fp64, |
gle_GL_ARB_shader_subroutine, |
gle_GL_ARB_tessellation_shader, |
gle_GL_ARB_transform_feedback2, |
gle_GL_ARB_transform_feedback3, |
gle_GL_version_1_4, |
gle_GL_version_1_5, |
gle_GL_version_2_0, |
gle_GL_version_2_1, |
gle_GL_version_3_0, |
gle_GL_version_3_1, |
gle_GL_version_3_2, |
gle_GL_version_3_3, |
gle_GL_version_4_0 |
); |