[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'mseglext' (#msegui)

glGetSubroutineUniformLocation

Declaration

Source position: mseglext.pas line 4345

var glGetSubroutineUniformLocation: function(

  _program: GLuint;

  shadertype: GLenum;

  const name: PGLchar

):GLint = ;


Documentation generated on: 2021-05-13